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Hyper.nl Unreal Services The forum of Hyper.nl Unreal Services and the semi-offical resource for Winged Unicorn's Unreal mods
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SoulReaver
Joined: 15 May 2004 Posts: 162
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Posted: Sat Apr 15, 2006 5:56 pm Post subject: SRweps2 released |
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Hello all, i never tought i would do this, but since much people asked me i did..
i released SRwep2 mod to the public.
Its a mod with a couple of new meshed weapons. and a mutator to replace the stuff in a map, a small readme is inside the .u file if you load it in unreal.
SRweps2.zip
please tell me what you think of it. i tought this was the best place to release it :D
hope u like it.
regards
SR
EDIT: i forgot some stuff that need to be told:
SUMMONS:
srweps2.SludgeSpewer - modified biorifle, try letting a pawn walk into the goo
srweps2.BombPlacer - left click: shoot bombs that stick to walls/floors, rightclick: detonate em (if an pawn touches bomb it will go of too)
srweps2.Desolator - like the redeemer from UT, left click: fast rockets, right click: big strong uber rocket.
srweps2.ForceFielder - left click: make force field that doesnt imidiatly vanish, right click: shoot purple lighting.
srweps2.Oriax (i really really love this one) left click: if you dont have an tazer proj, it will create one in ur gun, if you left click again he will let the proj grow, right click: if you have an proj, it will shoot it, if you dont have one, you can atract oriax projs and catch them (however, they seem to not work 100% on most servers, better not use them on servers)
srweps2.PulseGun - left click, fire blue or red lighting, richt click: change blue/red (red is stronger has longer delay and uses more ammo)
srweps2.ModifiedPulseGun - stronger version of the pulse gun, has purple projs
srweps2.RadiationLauncher - left click: toxic gas, right click: a kind of radioactive bar that will explode releasing toxic gas.
srweps2.SonicHandGun - richtclick: instant hit sorta rifle, right click: shotgun like
srweps2.Project17 - left click: like rifle but added a funny extra to it... , right click - scope
MUTATOR:
The mutator is:
srweps2.AddStuff, you can enable it like any other mutator like:
CMD:
ucc server DmCurse?mutator=SRweps2.addstuff
the mutator will replace normal unreal weapons with SRweps2 weapons, its possable to alter the replacement by making an int file that contains:
Code: | [Public]
Preferences=(Caption="SRweps2Mutator",Parent="Advanced Options",Class=SRweps2.AddStuff,Immediate=True) |
place this int file into your system map
if there are anymore questions or if i forgot a gun plz say :P
EDIT2: there are also some ammo summons, but these are not so important. _________________ Before asking, try the Unreal wiki here.
------------------------------
New UT3 Community site.
Last edited by SoulReaver on Sun Apr 16, 2006 5:25 pm; edited 2 times in total |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Sat Apr 15, 2006 11:16 pm Post subject: |
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You might want to add a readme.txt file to the zip so people can learn how to use the mod, how to summon and how to start the mutator. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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[B@D]Thug
Joined: 07 Oct 2005 Posts: 315
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Posted: Sun Apr 16, 2006 12:41 am Post subject: |
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yes i was gonna say so my self. _________________ Improvements along the way friends and foes.
WebSite:www.freewebs.com/agressivetoys |
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MGTS
Joined: 06 Mar 2006 Posts: 60 Location: north of San Francisco
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Posted: Sun Apr 16, 2006 2:41 am Post subject: |
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yes, how would we know what the summons are?
i love getting these costom maps and weps
i have all of hyper's where can i get more? _________________ FLCL, biotch |
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K죣èr_§kā&#
Joined: 10 Jul 2004 Posts: 164
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Posted: Sun Apr 16, 2006 6:01 am Post subject: |
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The mutator is called SRweps2.AddStuff
Wanna know how I know? Here's a hint: Next time, put the readme in a . txt file, not make it an actor.
I found the summons:
PulseGun
Oriax
SonicHandGun
Forcefielder
RadiationLauncher
BombPlacer
Desolator
ModifiedPulseGun
Ask me if you want me to remove them, ok? _________________ K죣èr_§kaarj
-|-Mess with me and you get the clàw§-|-
www.freewebs.com/killerskaarjslair |
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sanastro
Joined: 04 Nov 2004 Posts: 99 Location: Germany
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Posted: Sun Apr 16, 2006 11:11 am Post subject: Re: SRweps2 released |
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SoulReaver wrote: | [...] a small readme is inside the .u file if you load it in unreal.[...] |
People should actually start reading instead of just searching for the DL link. |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Sun Apr 16, 2006 12:18 pm Post subject: |
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Yeah, but that is the last place where the most players would look for a readme. And it's not easy to view. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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SoulReaver
Joined: 15 May 2004 Posts: 162
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Posted: Sun Apr 16, 2006 4:19 pm Post subject: |
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sry, i tought i also included an readme.txt into the zip file.
so here is some stuff: i will also place this into the first post (if i can edit)
::
SUMMONS:
srweps2.SludgeSpewer - modified biorifle, try letting a pawn walk into the goo
srweps2.BombPlacer - left click: shoot bombs that stick to walls/floors, rightclick: detonate em (if an pawn touches bomb it will go of too)
srweps2.Desolator - like the redeemer from UT, left click: fast rockets, right click: big strong uber rocket.
srweps2.ForceFielder - left click: make force field that doesnt imidiatly vanish, right click: shoot purple lighting.
srweps2.Oriax (i really really love this one) left click: if you dont have an tazer proj, it will create one in ur gun, if you left click again he will let the proj grow, right click: if you have an proj, it will shoot it, if you dont have one, you can atract oriax projs and catch them (however, they seem to not work 100% on most servers, better not use them on servers)
srweps2.PulseGun - left click, fire blue or red lighting, richt click: change blue/red (red is stronger has longer delay and uses more ammo)
srweps2.ModifiedPulseGun - stronger version of the pulse gun, has purple projs
srweps2.RadiationLauncher - left click: toxic gas, right click: a kind of radioactive bar that will explode releasing toxic gas.
srweps2.SonicHandGun - richtclick: instant hit sorta rifle, right click: shotgun like
srweps2.Project17 - left click: like rifle but added a funny extra to it... , right click - scope
MUTATOR:
The mutator is:
srweps2.AddStuff, you can enable it like any other mutator like:
CMD:
ucc server DmCurse?mutator=SRweps2.addstuff
the mutator will replace normal unreal weapons with SRweps2 weapons, its possable to alter the replacement by making an int file that contains:
Code: | [Public]
Preferences=(Caption="SRweps2Mutator",Parent="Advanced Options",Class=SRweps2.AddStuff,Immediate=True) |
place this int file into your system map
if there are anymore questions or if i forgot a gun plz say :P
EDIT: sry i still want to say this:
as for K죣èr_§kā&#, the readme is an actor so my friends always have some info at hand, we all do it like this to make it as easy as possable. i never meant to release SRweps2 to public, so an readme wasnt nessesary. i only released it cuz much people asked it in my server or mailed me to get it. ok? ^^ _________________ Before asking, try the Unreal wiki here.
------------------------------
New UT3 Community site. |
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SoulReaver
Joined: 15 May 2004 Posts: 162
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