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SRweps2 released

 
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SoulReaver



Joined: 15 May 2004
Posts: 162

PostPosted: Sat Apr 15, 2006 5:56 pm    Post subject: SRweps2 released Reply with quote

Hello all, i never tought i would do this, but since much people asked me i did..

i released SRwep2 mod to the public.

Its a mod with a couple of new meshed weapons. and a mutator to replace the stuff in a map, a small readme is inside the .u file if you load it in unreal.

SRweps2.zip

please tell me what you think of it. i tought this was the best place to release it :D

hope u like it.

regards
SR

EDIT: i forgot some stuff that need to be told:


SUMMONS:

srweps2.SludgeSpewer - modified biorifle, try letting a pawn walk into the goo
srweps2.BombPlacer - left click: shoot bombs that stick to walls/floors, rightclick: detonate em (if an pawn touches bomb it will go of too)
srweps2.Desolator - like the redeemer from UT, left click: fast rockets, right click: big strong uber rocket.
srweps2.ForceFielder - left click: make force field that doesnt imidiatly vanish, right click: shoot purple lighting.
srweps2.Oriax (i really really love this one) left click: if you dont have an tazer proj, it will create one in ur gun, if you left click again he will let the proj grow, right click: if you have an proj, it will shoot it, if you dont have one, you can atract oriax projs and catch them (however, they seem to not work 100% on most servers, better not use them on servers)
srweps2.PulseGun - left click, fire blue or red lighting, richt click: change blue/red (red is stronger has longer delay and uses more ammo)
srweps2.ModifiedPulseGun - stronger version of the pulse gun, has purple projs
srweps2.RadiationLauncher - left click: toxic gas, right click: a kind of radioactive bar that will explode releasing toxic gas.
srweps2.SonicHandGun - richtclick: instant hit sorta rifle, right click: shotgun like
srweps2.Project17 - left click: like rifle but added a funny extra to it... , right click - scope

MUTATOR:
The mutator is:
srweps2.AddStuff, you can enable it like any other mutator like:
CMD:
ucc server DmCurse?mutator=SRweps2.addstuff
the mutator will replace normal unreal weapons with SRweps2 weapons, its possable to alter the replacement by making an int file that contains:



Code:
[Public]
Preferences=(Caption="SRweps2Mutator",Parent="Advanced Options",Class=SRweps2.AddStuff,Immediate=True)

place this int file into your system map

if there are anymore questions or if i forgot a gun plz say :P

EDIT2: there are also some ammo summons, but these are not so important.
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Last edited by SoulReaver on Sun Apr 16, 2006 5:25 pm; edited 2 times in total
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sat Apr 15, 2006 11:16 pm    Post subject: Reply with quote

You might want to add a readme.txt file to the zip so people can learn how to use the mod, how to summon and how to start the mutator.
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[B@D]Thug



Joined: 07 Oct 2005
Posts: 315

PostPosted: Sun Apr 16, 2006 12:41 am    Post subject: Reply with quote

yes i was gonna say so my self.
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MGTS



Joined: 06 Mar 2006
Posts: 60
Location: north of San Francisco

PostPosted: Sun Apr 16, 2006 2:41 am    Post subject: Reply with quote

yes, how would we know what the summons are?

i love getting these costom maps and weps
i have all of hyper's where can i get more?
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K죣èr_§kā&#



Joined: 10 Jul 2004
Posts: 164

PostPosted: Sun Apr 16, 2006 6:01 am    Post subject: Reply with quote

The mutator is called SRweps2.AddStuff

Wanna know how I know? Here's a hint: Next time, put the readme in a . txt file, not make it an actor.

I found the summons:

PulseGun

Oriax

SonicHandGun

Forcefielder

RadiationLauncher

BombPlacer

Desolator

ModifiedPulseGun

Ask me if you want me to remove them, ok?
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sanastro



Joined: 04 Nov 2004
Posts: 99
Location: Germany

PostPosted: Sun Apr 16, 2006 11:11 am    Post subject: Re: SRweps2 released Reply with quote

SoulReaver wrote:
[...] a small readme is inside the .u file if you load it in unreal.[...]

People should actually start reading instead of just searching for the DL link.
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sun Apr 16, 2006 12:18 pm    Post subject: Reply with quote

Yeah, but that is the last place where the most players would look for a readme. And it's not easy to view.
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SoulReaver



Joined: 15 May 2004
Posts: 162

PostPosted: Sun Apr 16, 2006 4:19 pm    Post subject: Reply with quote

sry, i tought i also included an readme.txt into the zip file.

so here is some stuff: i will also place this into the first post (if i can edit)

::

SUMMONS:

srweps2.SludgeSpewer - modified biorifle, try letting a pawn walk into the goo
srweps2.BombPlacer - left click: shoot bombs that stick to walls/floors, rightclick: detonate em (if an pawn touches bomb it will go of too)
srweps2.Desolator - like the redeemer from UT, left click: fast rockets, right click: big strong uber rocket.
srweps2.ForceFielder - left click: make force field that doesnt imidiatly vanish, right click: shoot purple lighting.
srweps2.Oriax (i really really love this one) left click: if you dont have an tazer proj, it will create one in ur gun, if you left click again he will let the proj grow, right click: if you have an proj, it will shoot it, if you dont have one, you can atract oriax projs and catch them (however, they seem to not work 100% on most servers, better not use them on servers)
srweps2.PulseGun - left click, fire blue or red lighting, richt click: change blue/red (red is stronger has longer delay and uses more ammo)
srweps2.ModifiedPulseGun - stronger version of the pulse gun, has purple projs
srweps2.RadiationLauncher - left click: toxic gas, right click: a kind of radioactive bar that will explode releasing toxic gas.
srweps2.SonicHandGun - richtclick: instant hit sorta rifle, right click: shotgun like
srweps2.Project17 - left click: like rifle but added a funny extra to it... , right click - scope

MUTATOR:
The mutator is:
srweps2.AddStuff, you can enable it like any other mutator like:
CMD:
ucc server DmCurse?mutator=SRweps2.addstuff
the mutator will replace normal unreal weapons with SRweps2 weapons, its possable to alter the replacement by making an int file that contains:



Code:
[Public]
Preferences=(Caption="SRweps2Mutator",Parent="Advanced Options",Class=SRweps2.AddStuff,Immediate=True)

place this int file into your system map

if there are anymore questions or if i forgot a gun plz say :P

EDIT: sry i still want to say this:

as for K죣èr_§kā&#, the readme is an actor so my friends always have some info at hand, we all do it like this to make it as easy as possable. i never meant to release SRweps2 to public, so an readme wasnt nessesary. i only released it cuz much people asked it in my server or mailed me to get it. ok? ^^
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------------------------------
New UT3 Community site.
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SoulReaver



Joined: 15 May 2004
Posts: 162

PostPosted: Tue Apr 18, 2006 4:03 pm    Post subject: Reply with quote

plz could i get one review of this mod so i know what i dont have to make next time
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------------------------------
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