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I need help setting up a costom map 4 multiplay

 
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rosengrant



Joined: 02 Dec 2006
Posts: 4

PostPosted: Tue Dec 26, 2006 4:17 am    Post subject: I need help setting up a costom map 4 multiplay Reply with quote

i have a custom map full of weapons but no 1 seems 2 see it when I post it can any 1 help me?
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Shivaxi



Joined: 13 Nov 2006
Posts: 75
Location: Behind U!!!

PostPosted: Tue Dec 26, 2006 4:25 pm    Post subject: Reply with quote

u mean when u sent the map to someone else...they couldn't see the weapons?

if so...ur most likely problem is that u also have to send them the weapons in order for that person to be able to see them
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Tue Dec 26, 2006 9:27 pm    Post subject: Reply with quote

Rosengrant: Can you explain the "it" words in your question?
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Zelk0wy[PL]



Joined: 19 Apr 2006
Posts: 110
Location: War Saw, Poland

PostPosted: Thu Dec 28, 2006 10:25 pm    Post subject: Reply with quote

I don't really get what you want to say either.
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Bloodyhenry



Joined: 12 Jul 2005
Posts: 17
Location: The Unreal World

PostPosted: Sun Dec 31, 2006 1:24 am    Post subject: Reply with quote

Quote:
i have a custom map full of weapons but no 1 seems 2 see it when I post it can any 1 help me?


I think he means "I have a custom map full of weapons but no one seems to see them when I posted it, Can anyone help me?"
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Zelk0wy[PL]



Joined: 19 Apr 2006
Posts: 110
Location: War Saw, Poland

PostPosted: Sun Dec 31, 2006 12:28 pm    Post subject: Reply with quote

Then you need to send the U files with custom weapons as well.
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SoulReaver



Joined: 15 May 2004
Posts: 162

PostPosted: Thu Jan 04, 2007 4:03 pm    Post subject: Reply with quote

I think i know what he means:

When opening a map in UnrealEd, it looks for all packages needed. If it doesn't have them all, it shows an empty 'map', without any warning or error.

Well the only way to fix it is to also send all packages used in the map. You can test which packages are missing by 'playing' the map. Then Unreal tells you what is missing.

Regards,
-SR
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