Hyper.nl Unreal Services Forum Index Hyper.nl Unreal Services
The forum of Hyper.nl Unreal Services and the semi-offical resource for Winged Unicorn's Unreal mods
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Merging / Seperating Polys (Import/Export Issues)

 
Post new topic   Reply to topic    Hyper.nl Unreal Services Forum Index -> HelpDesk
View previous topic :: View next topic  
Author Message
Caffeine



Joined: 04 May 2006
Posts: 18
Location: New Hampshire

PostPosted: Thu May 11, 2006 12:33 pm    Post subject: Merging / Seperating Polys (Import/Export Issues) Reply with quote

I have been plagued with an issue when importing maps into UnrealEd 1.0 from UnrealEd 2.0

This might help explain in better detail and understanding:

Brushes 1, 2, 3, and 4 are brushes that, although separate, have been merged into one larger brush, thus creating this nifty little console. (Only the outer left and right surfaces of brushes 1 and 4 have been merged.)


(UnrealEd 1.0) - As you can see, UnrealEd 1.0 has merged these four seperate, but similarly textured brushes into one surface. - This = Bad.



(UnrealEd 2.0) - This is the original console prior to importing into UnrealEd 1.0. From here you can see that the surfaces of brushes 1-4 are seperate, which is what I am trying to keep intact.

1.) I need to keep ALL brushes intact as they were originally built. merged, and whatever else in UnrealEd 2.0. Is this possible?

2.) Is it possible to merge and separate polys (Surfaces) in UnrealEd 1.0?

---------------
[EDIT]

I have attempted to locate specific console commands that will work with UnrealEd 1, but have failed at locating any that relate to poly merging / separation.
Back to top
View user's profile Send private message
TheEmperorStalwartUK



Joined: 11 Feb 2004
Posts: 261

PostPosted: Thu May 11, 2006 11:58 pm    Post subject: Reply with quote

When you import a brush into UEd1, a window like this should come up:



The "keep original polygons intact" option will leave the individual polygons as they were originaly.
_________________
StalwartUK
Back to top
View user's profile Send private message
Caffeine



Joined: 04 May 2006
Posts: 18
Location: New Hampshire

PostPosted: Fri May 12, 2006 1:30 am    Post subject: Reply with quote

What I'm trying to do is import and ENTIRE map altogether, and not just a single brush. Importing a level does not give the option to keep polys intact...which blows. However, I have tried importing the entire level through Brush Import just to have that option, but uneventfully, it does not work.
Back to top
View user's profile Send private message
Hybrid



Joined: 07 Mar 2005
Posts: 193
Location: TZ Warp Forge

PostPosted: Fri May 12, 2006 10:03 am    Post subject: Reply with quote

i just figured out why that map in ONP wont import ... Guess your doing it the old way..copy and paste .. if that still dont work...individual brushes.(Has to bite if you are like me and use like 300 + tiny vertexed brushes a single room)
_________________
Long live Unreal! -Hybrid
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Display posts from previous:   
Post new topic   Reply to topic    Hyper.nl Unreal Services Forum Index -> HelpDesk All times are GMT + 1 Hour
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group