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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Tue Jul 01, 2008 4:36 pm Post subject: MentalPack1 Final Released. |
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I released my newest mod, if your curious, download it from the link linked in my personal message. _________________
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Shadow
Joined: 31 Mar 2008 Posts: 97 Location: Ukraine
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Posted: Thu Jul 03, 2008 8:57 am Post subject: |
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Hey I can't launch your mod on my computer.I downloaded lastest Unreal patch (227d) especially to hear how sounds weapons with stereo.
But when I trying to summon something out, it says that it can't find class (such as mentalpack1.miscrifle)
When I tried open it in UEditor, it won't show any new actor classes.Log says, that missed some package, called "Grim Reaper".
What's the problem? |
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Thu Jul 03, 2008 1:41 pm Post subject: |
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NOOOOOOOOOOOOOOOOOOOOOO. GrimReaper must have got attatched somehow to MentalPack1 NOOOOOOOOO and i can't change it shit shit shit shit no! grimreaper is also avaible at my site.. man this sucks.. _________________
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Shadow
Joined: 31 Mar 2008 Posts: 97 Location: Ukraine
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Posted: Thu Jul 03, 2008 2:20 pm Post subject: |
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Damn.
Hold on Mental.Can you explain me the problem?
Why can't you change it?Check out mod and change things that refers to that package.If you really can't change it - put missed content to your mod or add in readme file warning, that mod needs some package, that can be downloaded from your website. |
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Thu Jul 03, 2008 3:02 pm Post subject: |
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Well as most coders do, i remove my script before releasing it. but ill put it on my site. _________________
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Bleeder91
Joined: 28 Sep 2006 Posts: 265
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Shadow
Joined: 31 Mar 2008 Posts: 97 Location: Ukraine
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Posted: Thu Jul 03, 2008 3:49 pm Post subject: |
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Absolutely upholding Bleeder. |
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Thu Jul 03, 2008 6:51 pm Post subject: |
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Bleeder91 wrote: | most coders also make back-ups of the mods |
I have.. but theres so much to remove in this pack... maybe i will do it some other time.. But definetly not now. And the Grimreaper isnt that big after all.. _________________
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Shadow
Joined: 31 Mar 2008 Posts: 97 Location: Ukraine
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Posted: Fri Jul 04, 2008 9:41 am Post subject: |
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I can't download GrimReaper pack.
When I hit the link, it sends me back to forum. |
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Fri Jul 04, 2008 11:33 am Post subject: |
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Yea.. pretty retarded, go download it from the site. _________________
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Shadow
Joined: 31 Mar 2008 Posts: 97 Location: Ukraine
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Posted: Fri Jul 04, 2008 1:58 pm Post subject: |
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I played your mod a bit.Nice work Mental.
My favourite gun became ASMDMinigun and melee weapons.I was really impressed, how far flied Skaarjwarrior after melee minigun hit
And two questions.
Can I use some content from your mod?
Mostly, I mean sounds.
And are you imported Crossbow mesh from ChaosUT mod? |
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Fri Jul 04, 2008 10:27 pm Post subject: |
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yea sure.. i didn't made those sounds.. but for some of em i don't remember which one it was a quite difficult job to export them same for some textures like the bod.. which is originally from serious sam, it cost me alot of work to export those. so what im saying is, if you do gonna use them leave me in the readme ok??
and yes, the crossbowmesh is from ChaosUt. i have resources to if you would like to have em, you may use EVERYTHING in the mod as long as you credit me afcaurse _________________
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Shadow
Joined: 31 Mar 2008 Posts: 97 Location: Ukraine
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Posted: Sat Jul 05, 2008 11:11 am Post subject: |
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So you mean that few textures are originally from Serious Sam?COOL! I really impressed!
Besides, if I use any content from this or other your mods I sure give you credits. ;)
I have ChaosUT mod on my PC but version I have isn't last.If you have lastest one - can you please send it to me on email or say where you get it?
And another one thing.
How did you solved problem with mesh export, using UTPT?Sometimes while exporting meshes it sucks not only rotation - sometimes it crashes all the mesh.For example I had problems with meshes from U4e. |
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StaticNova
Joined: 05 Nov 2007 Posts: 84
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