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Problem with sounds in UnrealEd

 
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Zelk0wy[PL]



Joined: 19 Apr 2006
Posts: 110
Location: War Saw, Poland

PostPosted: Thu Oct 19, 2006 9:35 pm    Post subject: Problem with sounds in UnrealEd Reply with quote

Ok, I'm importing a small WAVE file into UnrealEd. I want it to be played in game. I can import it into U file or into UAX package, I got no problems there.... BUT - I've made an item that plays my imported sound when activated (btw: it's not in properties -> Activated sound but in my script - that's for other purposes) and... it's sooooooooo silent!!

I got a question then - how to import it without the silent effect?

I know i can make it louder by simply editing the file before importing but it's a low quality one (loading 10 suonds abut 1MB every is pointless.. ) and the hums are starting to be much too loud if I do this.
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[B@D]Thug



Joined: 07 Oct 2005
Posts: 315

PostPosted: Fri Oct 20, 2006 1:04 am    Post subject: Reply with quote

omg i have the same problem, were i make a sound then try to import it and it doesnt load anything. WTH
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Zelk0wy[PL]



Joined: 19 Apr 2006
Posts: 110
Location: War Saw, Poland

PostPosted: Fri Oct 20, 2006 7:40 am    Post subject: Reply with quote

Lol, SoulReaver solved this one for me already - u need to place the sound file into 'Unreal\Suonds' folder and import it from there. Otherwise it may not import the file at all. :p :p

My problem is not that I can't import a file but that after importing, when I play it in the game, I can barely hear it even if the audio configuration is set to maximum.
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SoulReaver



Joined: 15 May 2004
Posts: 162

PostPosted: Fri Oct 20, 2006 2:28 pm    Post subject: Reply with quote

Zelk0wy[PL] wrote:
Lol, SoulReaver solved this one for me already - u need to place the sound file into 'Unreal\Suonds' folder and import it from there. Otherwise it may not import the file at all. :p :p

My problem is not that I can't import a file but that after importing, when I play it in the game, I can barely hear it even if the audio configuration is set to maximum.


Thats also quite 'normal' in Unreal, try playing a sound (in unreal ed) then export it to wav and then play it with media player, you will hear a difference. I dont realy got a good answer for this...

Regards,
-SR

PS: When i import sounds, i first increase the volume with the MS Recorder tool.
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Zelk0wy[PL]



Joined: 19 Apr 2006
Posts: 110
Location: War Saw, Poland

PostPosted: Fri Oct 20, 2006 7:12 pm    Post subject: Reply with quote

I tried with unrealEd 3.0 and it works great there in both cases... but can't work with UEd3.0 for Unreal 1

Hmm... but some ppl use custom sounds in Unreal 1 and it works good...
Ehh... nobody know what's the deal with that?
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