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srbassalot
Joined: 16 Sep 2004 Posts: 229 Location: Earth
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Posted: Fri Feb 20, 2009 6:31 pm Post subject: |
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O that is even BETTER :-)
because lets face it sometimes we can think of a thousand reasons to kick someone...HA HA |
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Zombie
Joined: 27 Jan 2004 Posts: 295
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Posted: Fri Feb 20, 2009 9:46 pm Post subject: |
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What if the player keeps returning immediately, and other players missed the initial reason? Think administrators will want to give a reason for each kick thereafter, just kick without another reason, or choose to have the command reiterate the last reason for each kick on last ID? Just adding more thoughts to that idea. :- )
Bleeder91 wrote: | -unstuck:in advanced options you can set the amount of unstucks per map, if a player goes over it, log will report the player and he will be kicked, leaving the ban choice over to the serveradmin. |
Sure that's really better then before? Afterall, it's a special feature your gametype will be providing and not some existing unregulated freedom. It's still better trying to design the chance of cheating abuse out of a feature instead of reacting harshly after a player reaches the point that's considered. Give no reason and way to reach a point of cheating abuse in the first place. It may seem like hampering the feature, but if a player could legitimately become stuck frequently then I maybe that player should remain hopeless. ;- )
-Zombie _________________ GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11) |
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Bleeder91
Joined: 28 Sep 2006 Posts: 265
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Posted: Sat Feb 21, 2009 12:40 pm Post subject: |
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maybe kicked for 1 mapchange or sumthing? it's just beta, i still have time enough to figure those things out gonna work organized now (ty, school ), first im gonna make raw "sketches", and adept it to other ppls suggestions. anyways, got a week vacation now, whohoo ;)
oh, and any1 likes the Adrenaline from UT2003/2004? _________________ Unreallity - Wrath of the Skaarj is still developing! Check out the new refreshing website!
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Bleeder91
Joined: 28 Sep 2006 Posts: 265
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Posted: Sat Feb 21, 2009 3:04 pm Post subject: |
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at least, it looks like adrenaline:
after getting around 1000 damage - maybe more, maybe less - without dieing or restarting/ending a map, you get a bonus for around 1.6 minutes:
- Do 25% more damage;
- Take 25% less damage;
- Regenerate 1 health when you have less than your normal health.
maybe i add other things like <-,<-,->,-> movement combos to activate a special adrenaline type
oh, and if you wonder why it has to be so much damage? cuz i want it to be hard to get, this wasnt supposed to be something like zeldacoop or any other "super"coop (Unreallity ftw :3). just a minor add can't hurt it right? _________________ Unreallity - Wrath of the Skaarj is still developing! Check out the new refreshing website!
Last edited by Bleeder91 on Sat Feb 21, 2009 6:59 pm; edited 2 times in total |
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Bleeder91
Joined: 28 Sep 2006 Posts: 265
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Bleeder91
Joined: 28 Sep 2006 Posts: 265
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Posted: Sat Feb 21, 2009 5:58 pm Post subject: |
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AH no! the same problems with Unreallity...has just taken over advanced..
- the minigun's firing sounds aren't continiously playing, but are "glitching" (don know the english word )
- when i summon a automag for example and pick it up, the second time i walk over it, it adds another automag to the inventory :S
never figured out how to fix these things really, any1 else knows? _________________ Unreallity - Wrath of the Skaarj is still developing! Check out the new refreshing website!
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srbassalot
Joined: 16 Sep 2004 Posts: 229 Location: Earth
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Posted: Sat Feb 21, 2009 10:37 pm Post subject: |
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"oh, and any1 likes the Adrenaline from UT2003/2004? :P"
I think that's a pretty cool idea really Bleeder...
Can't help you with the weapon problem but I'm sure there's someone around that can...
good luck :-) |
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Bleeder91
Joined: 28 Sep 2006 Posts: 265
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Bleeder91
Joined: 28 Sep 2006 Posts: 265
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Posted: Sun Feb 22, 2009 12:58 pm Post subject: |
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Total overview of the map Noork's Elbow
Far range map
Close range map
the maps appear in the left middle side of the screen, and the center of the radar where the pourple beams cross is you ofcourse. having troubles with fixing some glitches tho, noticed that when you have coronas on, they'll be showed outside the map's textures. Oh, and notice the screen is translucent, but the outer casing of the screen is solid
The next picture shows activated adrenaline bar
_________________ Unreallity - Wrath of the Skaarj is still developing! Check out the new refreshing website!
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Bleeder91
Joined: 28 Sep 2006 Posts: 265
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TheGuyWhoGotOn
Joined: 21 Nov 2006 Posts: 40
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Posted: Sun Mar 01, 2009 5:32 pm Post subject: |
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Bleeder91 wrote: | OK, reached the first Beta, now i just need to find some1 with a server that wants to host it for a few minutes..
some new things:
- the more players, the stronger the enemy, and the faster the adrenaline raises.
- infinite items.
forgot about the other things |
I could do so if you wish...I could make a fresh 225f install right now . |
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Sun Mar 01, 2009 7:37 pm Post subject: |
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TheGuyWhoGotOn wrote: | Bleeder91 wrote: | OK, reached the first Beta, now i just need to find some1 with a server that wants to host it for a few minutes..
some new things:
- the more players, the stronger the enemy, and the faster the adrenaline raises.
- infinite items.
forgot about the other things |
I could do so if you wish...I could make a fresh 225f install right now . |
It's okay i am alreaddy testing he's mod if he'd just send the mod to me once.. _________________
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