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from Unreallity V 1.0 to 3.0?
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Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Fri Apr 03, 2009 4:19 pm    Post subject: Reply with quote

like i said, sorry to make you guys so angry because i keep telling stuff without releasing a new stable version i would say that one is easy to fix by not using 227 for now. i work with 225 atm, so there could be some slight differences. Anyway thx for telling, i was just planning to bug fix some things, and ill release this one with spells soon enough, although it would miss almost 67% of what it should be, and maybe some things wont work on server, so dont expect too much.
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Unreallity - Wrath of the Skaarj is still developing! Check out the new refreshing website!
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Sat Apr 04, 2009 11:06 am    Post subject: Reply with quote

Yea bleeder has the working codes, but sometimes forgets to fix tghe bugs
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Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Tue Apr 07, 2009 3:31 pm    Post subject: Reply with quote

thinking about adding my newly made DisruptionField Generator it scrambles the molecular structure of projectiles, in other words: it slows and adjusts their rotation when they are near, giving you a chance to dodge som damage
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Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Sun Apr 12, 2009 8:27 pm    Post subject: Reply with quote

The storyline is falling together, busy on the mappack, and hell it looks good. Kinda like SkyTown map, but way different, with lots of shiny and glitter effects. A real magical world, posting a screenshot when ive done most of the towns houses.
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Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Mon Apr 13, 2009 7:36 pm    Post subject: Reply with quote

And as usual my maps get screwed with loads of BSP crap XD anyway, first map's at 25%, any care to add some ideas for a town? Map can be dloaded from:
http://www.megaupload.com/?d=4KXLR16E
(Hopefully i haven't added some Unreallity items in the map :S)
(gotta w8 around 40 seconds before dload begins :S)
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Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Thu Apr 16, 2009 6:19 pm    Post subject: Reply with quote

Mission 1: find the 4 signs os you can get to the shrine (this shrine has a powerful crystal that has to be defended in the last maps) (these signs pop up later in the maps, giving a hint some secret is around that spot, every sign has its own secret, like a fake wall, deadly traps with powerups at the other side etc.). when vandoras crystal's been seen, and some more things, you have to look for the skaarj digsite. somewhere around the space island is a skaarj vessel floating around, jum on it, walk through the hologram wall, kill sum low-health skaarj, activate teleporter and on we go to the next map
screenie from what ive made till now, srry about the dark picture :S
still not much too see, this is just an overall view, and if youre wondering: "ill just throw myself off the isle and pop up in the shrine without findinf the signs", that wont work, im nut dumb ya know! buildings and wall will prevent ya from being stupid >;) And yeah, i suck at making ground and mountains and shit, i cant find any good floor lofter for this, using the unreal1 lofter sometimes with the other maps, this ones just the SkyTown one :S


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