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Problem with UMSSpaceMarine

 
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Rõþõ+RõN



Joined: 13 May 2004
Posts: 18

PostPosted: Sun Apr 09, 2006 10:02 am    Post subject: Problem with UMSSpaceMarine Reply with quote

Hello,

everytime I pick up the SpaceMarine-Suit my Unreal goes to hell.

My System:
Windows XP SP2
Unreal 224
opengldrv2.1.0.6

I make a screenshot of the backtrace next time.
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sun Apr 09, 2006 2:27 pm    Post subject: Reply with quote

Please post your client log after the crash.
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sun Apr 09, 2006 2:40 pm    Post subject: Reply with quote

I joined with Unreal 224 and it works fine except for a few 'accessed none' errors with the HUD.
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Rõþõ+RõN



Joined: 13 May 2004
Posts: 18

PostPosted: Sun Apr 09, 2006 4:11 pm    Post subject: Reply with quote

He fails to open a File...

http://wohnheim.fh-wedel.de/~johannes_b/Untitled-1.gif

Last Items of the Unreal.log
Quote:

ScriptWarning: jzHUD ISVKRAN32.jzHUD0 (Function UnrealShare.UnrealHUD.PostRender:06BA) Accessed None
ScriptWarning: jzHUD ISVKRAN32.jzHUD0 (Function UnrealShare.UnrealHUD.PostRender:06BA) Accessed None
ScriptWarning: jzHUD ISVKRAN32.jzHUD0 (Function UnrealShare.UnrealHUD.PostRender:06BA) Accessed None
ScriptWarning: jzHUD ISVKRAN32.jzHUD0 (Function UnrealShare.UnrealHUD.PostRender:06BA) Accessed None
ScriptWarning: jzHUD ISVKRAN32.jzHUD0 (Function UnrealShare.UnrealHUD.PostRender:06BA) Accessed None
ScriptWarning: jzHUD ISVKRAN32.jzHUD0 (Function UnrealShare.UnrealHUD.PostRender:06BA) Accessed None
ScriptWarning: jzHUD ISVKRAN32.jzHUD0 (Function UnrealShare.UnrealHUD.PostRender:06BA) Accessed None
ScriptWarning: jzHUD ISVKRAN32.jzHUD0 (Function UnrealShare.UnrealHUD.PostRender:06BA) Accessed None
ScriptWarning: jzHUD ISVKRAN32.jzHUD0 (Function UnrealShare.UnrealHUD.PostRender:06BA) Accessed None
ScriptWarning: jzHUD ISVKRAN32.jzHUD0 (Function UnrealShare.UnrealHUD.PostRender:06BA) Accessed None
ScriptWarning: jzHUD ISVKRAN32.jzHUD0 (Function UnrealShare.UnrealHUD.PostRender:06BA) Accessed None
ScriptLog: jczConsole leaving Typing
ScriptWarning: jzHUD ISVKRAN32.jzHUD0 (Function UnrealShare.UnrealHUD.PostRender:06BA) Accessed None
ScriptWarning: jzHUD ISVKRAN32.jzHUD0 (Function UnrealShare.UnrealHUD.PostRender:06BA) Accessed None
ScriptWarning: jzHUD ISVKRAN32.jzHUD0 (Function UnrealShare.UnrealHUD.PostRender:06BA) Accessed None
ScriptLog: Ping Timeout from 85.181.58.93. Attempt 1
ScriptLog: Ping Timeout from 85.181.58.93. Attempt 1
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
ScriptLog: jczConsole entering Typing
ScriptLog: Ping Timeout from 85.181.58.93 Giving Up
ScriptLog: Ping Timeout from 85.181.58.93 Giving Up
ScriptLog: jczConsole leaving Typing
ScriptLog: jczConsole entering Typing
ScriptLog: jczConsole leaving Typing
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
ScriptLog: jczConsole entering Typing
ScriptLog: jczConsole leaving Typing
ScriptLog: jczConsole entering Typing
ScriptLog: jczConsole leaving Typing
ScriptLog: jczConsole entering Typing
ScriptLog: jczConsole leaving Typing
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
ScriptLog: jczConsole entering Typing
ScriptLog: jczConsole leaving Typing
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
ScriptLog: jczConsole entering Typing
ScriptWarning: ShieldBeltEffect ISVKRAN32.ShieldBeltEffect1 (Function UnrealShare.ShieldBeltEffect.Tick:005D) Accessed None
ScriptWarning: ShieldBeltEffect ISVKRAN32.ShieldBeltEffect1 (Function UnrealShare.ShieldBeltEffect.Tick:005D) Accessed None
ScriptWarning: ShieldBeltEffect ISVKRAN32.ShieldBeltEffect1 (Function UnrealShare.ShieldBeltEffect.Tick:005D) Accessed None
ScriptWarning: ShieldBeltEffect ISVKRAN32.ShieldBeltEffect1 (Function UnrealShare.ShieldBeltEffect.Tick:005D) Accessed None
ScriptLog: jczConsole leaving Typing
ScriptLog: jczConsole entering Typing
ScriptLog: jczConsole leaving Typing
Critical: appError called:
Critical: Failed to read file: UMSSpaceMenu.ini
Critical: Windows GetLastError: Das System kann die angegebene Datei nicht finden. (2)
Exit: Executing UObject::StaticShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UOpenGLRenderDevice::ShutdownAfterError
Critical: FFileManagerWindows::CreateFileReader
Critical: appLoadFileToString
Critical: FConfigFile::Read
Critical: FConfigCacheIni::Find
Critical: FConfigCacheIni::SetString
Critical: UObject::SaveConfig
Critical: (MarineHUD ISVKRAN32.MarineHUD0)
Critical: UObject::execSaveConfig
Critical: UObject::ProcessEvent
Critical: (MarineHUD ISVKRAN32.MarineHUD0, Function UMSSpaceMarine.MarineHUD.PostBeginPlay)
Critical: ULevel::SpawnActor
Critical: (MarineHUD)
Critical: UObject::ProcessEvent
Critical: (JMarineSuit ISVKRAN32.JMarineSuit4, Function UMSSpaceMarine.MarineSuit.makehud)
Critical: RemoteCall
Critical: HandleStream
Critical: FActorChannel::ReceivedBunch
Critical: (Actor JMarineSuit4)
Critical: FChannel::ReceivedSequencedBunch
Critical: Direct
Critical: FChannel::ReceivedRawBunch
Critical: DispatchDataToChannel
Critical: BunchData
Critical: UNetConnection::ReceivedPacket
Critical: UNetConnection::ReceivedRawPacket
Critical: UTcpNetDriver::TickDispatch
Critical: UpdatePreNet
Critical: ULevel::Tick
Critical: (NetMode=3)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: appExit
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 04/09/06 17:14:44




Fix:
Create a emtpy file "UMSSpaceMenu.ini" in the System directory.
But the file could be created automaticly...
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hf, robotron


Last edited by Rõþõ+RõN on Sun Apr 09, 2006 4:22 pm; edited 1 time in total
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sun Apr 09, 2006 4:22 pm    Post subject: Reply with quote

I think this is something Asgard needs to fix in the mod. I don't understand why it crashes only because of an INI file. Asgard, can you take a look at this?

For now, the error can be fixed by adding the INI file to your system folder manually.
Download ini file here (Right click > save as)
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Zombie



Joined: 27 Jan 2004
Posts: 295

PostPosted: Sun Apr 09, 2006 11:34 pm    Post subject: Reply with quote

If I remember correctly SmartBall had a similar "failed to read" issue to his EDM HUD's ini file when the HUD spawned. Not sure what or if SmartBall did something that stopped that kind of crash error in 224 clients. Maybe I can retrieve some information about that.

The fact that JCoopZ immediatly destroys MarineHUD and sets the default HUD back might be exposing this issue more easily too.


-Zombie
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Mutator: DZMapM - 2.34 (12/15/11)
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