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Rõþõ+RõN
Joined: 13 May 2004 Posts: 18
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Posted: Sun Apr 09, 2006 10:02 am Post subject: Problem with UMSSpaceMarine |
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Hello,
everytime I pick up the SpaceMarine-Suit my Unreal goes to hell.
My System:
Windows XP SP2
Unreal 224
opengldrv2.1.0.6
I make a screenshot of the backtrace next time. _________________ hf, robotron |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Sun Apr 09, 2006 2:40 pm Post subject: |
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I joined with Unreal 224 and it works fine except for a few 'accessed none' errors with the HUD. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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Rõþõ+RõN
Joined: 13 May 2004 Posts: 18
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Posted: Sun Apr 09, 2006 4:11 pm Post subject: |
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He fails to open a File...
http://wohnheim.fh-wedel.de/~johannes_b/Untitled-1.gif
Last Items of the Unreal.log
Quote: |
ScriptWarning: jzHUD ISVKRAN32.jzHUD0 (Function UnrealShare.UnrealHUD.PostRender:06BA) Accessed None
ScriptWarning: jzHUD ISVKRAN32.jzHUD0 (Function UnrealShare.UnrealHUD.PostRender:06BA) Accessed None
ScriptWarning: jzHUD ISVKRAN32.jzHUD0 (Function UnrealShare.UnrealHUD.PostRender:06BA) Accessed None
ScriptWarning: jzHUD ISVKRAN32.jzHUD0 (Function UnrealShare.UnrealHUD.PostRender:06BA) Accessed None
ScriptWarning: jzHUD ISVKRAN32.jzHUD0 (Function UnrealShare.UnrealHUD.PostRender:06BA) Accessed None
ScriptWarning: jzHUD ISVKRAN32.jzHUD0 (Function UnrealShare.UnrealHUD.PostRender:06BA) Accessed None
ScriptWarning: jzHUD ISVKRAN32.jzHUD0 (Function UnrealShare.UnrealHUD.PostRender:06BA) Accessed None
ScriptWarning: jzHUD ISVKRAN32.jzHUD0 (Function UnrealShare.UnrealHUD.PostRender:06BA) Accessed None
ScriptWarning: jzHUD ISVKRAN32.jzHUD0 (Function UnrealShare.UnrealHUD.PostRender:06BA) Accessed None
ScriptWarning: jzHUD ISVKRAN32.jzHUD0 (Function UnrealShare.UnrealHUD.PostRender:06BA) Accessed None
ScriptWarning: jzHUD ISVKRAN32.jzHUD0 (Function UnrealShare.UnrealHUD.PostRender:06BA) Accessed None
ScriptLog: jczConsole leaving Typing
ScriptWarning: jzHUD ISVKRAN32.jzHUD0 (Function UnrealShare.UnrealHUD.PostRender:06BA) Accessed None
ScriptWarning: jzHUD ISVKRAN32.jzHUD0 (Function UnrealShare.UnrealHUD.PostRender:06BA) Accessed None
ScriptWarning: jzHUD ISVKRAN32.jzHUD0 (Function UnrealShare.UnrealHUD.PostRender:06BA) Accessed None
ScriptLog: Ping Timeout from 85.181.58.93. Attempt 1
ScriptLog: Ping Timeout from 85.181.58.93. Attempt 1
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
ScriptLog: jczConsole entering Typing
ScriptLog: Ping Timeout from 85.181.58.93 Giving Up
ScriptLog: Ping Timeout from 85.181.58.93 Giving Up
ScriptLog: jczConsole leaving Typing
ScriptLog: jczConsole entering Typing
ScriptLog: jczConsole leaving Typing
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
ScriptLog: jczConsole entering Typing
ScriptLog: jczConsole leaving Typing
ScriptLog: jczConsole entering Typing
ScriptLog: jczConsole leaving Typing
ScriptLog: jczConsole entering Typing
ScriptLog: jczConsole leaving Typing
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
ScriptLog: jczConsole entering Typing
ScriptLog: jczConsole leaving Typing
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
Log: OpenGL Error: GL_INVALID_ENUM ()
ScriptLog: jczConsole entering Typing
ScriptWarning: ShieldBeltEffect ISVKRAN32.ShieldBeltEffect1 (Function UnrealShare.ShieldBeltEffect.Tick:005D) Accessed None
ScriptWarning: ShieldBeltEffect ISVKRAN32.ShieldBeltEffect1 (Function UnrealShare.ShieldBeltEffect.Tick:005D) Accessed None
ScriptWarning: ShieldBeltEffect ISVKRAN32.ShieldBeltEffect1 (Function UnrealShare.ShieldBeltEffect.Tick:005D) Accessed None
ScriptWarning: ShieldBeltEffect ISVKRAN32.ShieldBeltEffect1 (Function UnrealShare.ShieldBeltEffect.Tick:005D) Accessed None
ScriptLog: jczConsole leaving Typing
ScriptLog: jczConsole entering Typing
ScriptLog: jczConsole leaving Typing
Critical: appError called:
Critical: Failed to read file: UMSSpaceMenu.ini
Critical: Windows GetLastError: Das System kann die angegebene Datei nicht finden. (2)
Exit: Executing UObject::StaticShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UOpenGLRenderDevice::ShutdownAfterError
Critical: FFileManagerWindows::CreateFileReader
Critical: appLoadFileToString
Critical: FConfigFile::Read
Critical: FConfigCacheIni::Find
Critical: FConfigCacheIni::SetString
Critical: UObject::SaveConfig
Critical: (MarineHUD ISVKRAN32.MarineHUD0)
Critical: UObject::execSaveConfig
Critical: UObject::ProcessEvent
Critical: (MarineHUD ISVKRAN32.MarineHUD0, Function UMSSpaceMarine.MarineHUD.PostBeginPlay)
Critical: ULevel::SpawnActor
Critical: (MarineHUD)
Critical: UObject::ProcessEvent
Critical: (JMarineSuit ISVKRAN32.JMarineSuit4, Function UMSSpaceMarine.MarineSuit.makehud)
Critical: RemoteCall
Critical: HandleStream
Critical: FActorChannel::ReceivedBunch
Critical: (Actor JMarineSuit4)
Critical: FChannel::ReceivedSequencedBunch
Critical: Direct
Critical: FChannel::ReceivedRawBunch
Critical: DispatchDataToChannel
Critical: BunchData
Critical: UNetConnection::ReceivedPacket
Critical: UNetConnection::ReceivedRawPacket
Critical: UTcpNetDriver::TickDispatch
Critical: UpdatePreNet
Critical: ULevel::Tick
Critical: (NetMode=3)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: appExit
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 04/09/06 17:14:44
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Fix:
Create a emtpy file "UMSSpaceMenu.ini" in the System directory.
But the file could be created automaticly... _________________ hf, robotron
Last edited by Rõþõ+RõN on Sun Apr 09, 2006 4:22 pm; edited 1 time in total |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Sun Apr 09, 2006 4:22 pm Post subject: |
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I think this is something Asgard needs to fix in the mod. I don't understand why it crashes only because of an INI file. Asgard, can you take a look at this?
For now, the error can be fixed by adding the INI file to your system folder manually.
Download ini file here (Right click > save as) _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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Zombie
Joined: 27 Jan 2004 Posts: 295
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Posted: Sun Apr 09, 2006 11:34 pm Post subject: |
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If I remember correctly SmartBall had a similar "failed to read" issue to his EDM HUD's ini file when the HUD spawned. Not sure what or if SmartBall did something that stopped that kind of crash error in 224 clients. Maybe I can retrieve some information about that.
The fact that JCoopZ immediatly destroys MarineHUD and sets the default HUD back might be exposing this issue more easily too.
-Zombie _________________ GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11) |
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