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Movers

 
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Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Fri Jul 31, 2009 1:26 pm    Post subject: Movers Reply with quote

I was looking into scripts to find sumthing useful for my mappack, when i found this. For all you mappers here, did you know that you can get movers to move with the 'Grab' command? :O it's very useful with doors and such to open them manually and not with a trigger or sumthing

so how to do: just make a mover and set the state to TriggerOpenTimed or any of the other Trigger (haven't tried TriggerControl, no idea if that'll work too). The last thing to do is set bUseTriggered to True, and there you go
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srbassalot



Joined: 16 Sep 2004
Posts: 229
Location: Earth

PostPosted: Fri Jul 31, 2009 3:11 pm    Post subject: Reply with quote

Hmm not sure what the application for that would be but that is interesting Bleeder :-)
Wait a second.......maybe the original intent for that was for a "mover switch" that would make sense that you would use "grab" to activate a switch.

Bass
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Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Sun Aug 02, 2009 3:58 pm    Post subject: Reply with quote

srbassalot wrote:
Hmm not sure what the application for that would be but that is interesting Bleeder :-)

Example from my mappack this adds som more realism dontcha think?
Clicky Clicky!
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srbassalot



Joined: 16 Sep 2004
Posts: 229
Location: Earth

PostPosted: Mon Aug 03, 2009 6:47 pm    Post subject: Reply with quote

Yep that's exactly what I said huh :-)
Nice Bleeder...nice mapping Bro


Bass
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