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DZmap issues...

 
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Cheese



Joined: 30 Mar 2006
Posts: 79
Location: ...YES

PostPosted: Mon Apr 17, 2006 4:19 am    Post subject: DZmap issues... Reply with quote


lol I post here way too much..

Alright, a simple problem here, that I can't figure out.
I added DZmap onto my server, and now decorations aren't summonable.
That doesn't sound like much of a problem, but one of my guns
relys on that. As in, spawning a sludge barrel when it shoots.
And it's kind of annoying, especially the fact that the barrel's aren't
there to blow up that one wall in dig. and decorations won't summon either.
But anyways, can someone tell me how to fix this?

This is my DZmapM.ini, in case it helps.
Code:

[DZMapM.DZMapMutator]
bPreventLevelBlocks=True
bPreventLamerBlocks=False
bReturnToCrashMap=False
SpecialLevelMode=MonsterRespawn
MKRBackupEndMinutes=45
bItemReplacer=False
bPawnReplacer=False
bPawnDWKChanger=False
bMonsterSpawner=True
TranslatorMsg=This translator is a piece of crap! Get a new one!
CurrentMap=dig.unr
bAutoRunCommands=False
AutoRunCommand[0]=
AutoRunCommand[1]=
AutoRunCommand[2]=
(long list of emptyness)
AutoRunCommand[197]=
AutoRunCommand[198]=
AutoRunCommand[199]=
MSpawnerSettings=(bSpawnRandom=True,StartupSpawnAmount=25,RespawnSeconds=3,MaxMonstersAtOnce=50,MaxMonstersTotal=75)
MapSequence[0]=(Enable=True,OriginalNext="EndGame",NewNext="Vortex2")
MapSequence[1]=(Enable=False,OriginalNext="EndGame",NewNext="Gateway")
MapSequence[2]=(Enable=False,OriginalNext="EndGame",NewNext="DuskFalls")
MapSequence[3]=(Enable=False,OriginalNext="QueenEnd",NewNext="Vortex2")
MapSequence[4]=(Enable=False,OriginalNext="QueenEnd",NewNext="Gateway")
MapSequence[5]=(Enable=False,OriginalNext="QueenEnd",NewNext="DuskFalls")
MapSequence[6]=(Enable=False,OriginalNext="NaliC2",NewNext="Vortex2")
MapSequence[7]=(Enable=False,OriginalNext="NaliC2",NewNext="DuskFalls")
MapSequence[8]=(Enable=False,OriginalNext="",NewNext="")
(long list of emptyness)
MapSequence[31]=(Enable=False,OriginalNext="",NewNext="")
MonsterSpawn[0]=(PawnClass="predator.predator ",PClass=None)
MonsterSpawn[1]=(PawnClass="predator.predator ",PClass=None)
(long list of monsters)
MonsterSpawn[61]=(PawnClass="Pack5.TeleF",PClass=Class'pack5.TeleF')
MonsterSpawn[62]=(PawnClass="Pack5.SkyM",PClass=Class'pack5.SkyM')
MonsterSpawn[63]=(PawnClass="UnrealI.Krall",PClass=Class'UnrealI.Krall')
ReplaceItem[0]=(Enabled=False,bLevelStartOnly=False,bUseSwitchReplace=False,ActionOnEvery=1,ActionMaxNumber=0,OriginalName=None,ReplaceWithClass="",Alt1ReplaceWithClass="",Alt2ReplaceWithClass="",Alt3ReplaceWithClass="",ReplaceCount=0,GlobalCounter=0,SubCounter=0)
ReplaceItem[1]=(Enabled=False,bLevelStartOnly=False,bUseSwitchReplace=False,ActionOnEvery=1,ActionMaxNumber=0,OriginalName=None,ReplaceWithClass="",Alt1ReplaceWithClass="",Alt2ReplaceWithClass="",Alt3ReplaceWithClass="",ReplaceCount=0,GlobalCounter=0,SubCounter=0)
(long list of emptyness)
ReplaceItem[62]=(Enabled=False,bLevelStartOnly=False,bUseSwitchReplace=False,ActionOnEvery=1,ActionMaxNumber=0,OriginalName=None,ReplaceWithClass="",Alt1ReplaceWithClass="",Alt2ReplaceWithClass="",Alt3ReplaceWithClass="",ReplaceCount=0,GlobalCounter=0,SubCounter=0)
ReplaceItem[63]=(Enabled=False,bLevelStartOnly=False,bUseSwitchReplace=False,ActionOnEvery=1,ActionMaxNumber=0,OriginalName=None,ReplaceWithClass="",Alt1ReplaceWithClass="",Alt2ReplaceWithClass="",Alt3ReplaceWithClass="",ReplaceCount=0,GlobalCounter=0,SubCounter=0)
ReplacePawn[0]=(Enabled=False,bUseSwitchReplace=False,OriginalName=AKcoop2,ReplaceWithClass="PMstuff.pmtent",Alt1ReplaceWithClass="Pack6.DeathTent",Alt2ReplaceWithClass="PMstuff.pmtent",Alt3ReplaceWithClass="Pack6.DeathTent",ReplaceProbability=1.000000,PawnProbability=0.000000,ReplaceCount=0)
ReplacePawn[1]=(Enabled=False,bUseSwitchReplace=False,OriginalName=Manta,ReplaceWithClass="pmstuff.pmmanta",Alt1ReplaceWithClass="",Alt2ReplaceWithClass="",Alt3ReplaceWithClass="",ReplaceProbability=1.000000,PawnProbability=0.000000,ReplaceCount=0)
(long list of emptyness)
ReplacePawn[62]=(Enabled=False,bUseSwitchReplace=False,OriginalName=None,ReplaceWithClass="",Alt1ReplaceWithClass="",Alt2ReplaceWithClass="",Alt3ReplaceWithClass="",ReplaceProbability=1.001000,PawnProbability=0.000000,ReplaceCount=0)
ReplacePawn[63]=(Enabled=False,bUseSwitchReplace=False,OriginalName=None,ReplaceWithClass="",Alt1ReplaceWithClass="",Alt2ReplaceWithClass="",Alt3ReplaceWithClass="",ReplaceProbability=1.001000,PawnProbability=0.000000,ReplaceCount=0)
AttributePawn[0]=(Enabled=False,bLevelStartOnly=False,bUseSwitchChange=False,OriginalName=None,PDropWhenKilled="",PAlt1DropWhenKilled="",PAlt2DropWhenKilled="",PAlt3DropWhenKilled="",ChangeProbability=0.501000,ChangeCount=0)
AttributePawn[1]=(Enabled=False,bLevelStartOnly=False,bUseSwitchChange=False,OriginalName=None,PDropWhenKilled="",PAlt1DropWhenKilled="",PAlt2DropWhenKilled="",PAlt3DropWhenKilled="",ChangeProbability=0.501000,ChangeCount=0)
(long list of emptyness)
AttributePawn[62]=(Enabled=False,bLevelStartOnly=False,bUseSwitchChange=False,OriginalName=None,PDropWhenKilled="",PAlt1DropWhenKilled="",PAlt2DropWhenKilled="",PAlt3DropWhenKilled="",ChangeProbability=0.501000,ChangeCount=0)
AttributePawn[63]=(Enabled=False,bLevelStartOnly=False,bUseSwitchChange=False,OriginalName=None,PDropWhenKilled="",PAlt1DropWhenKilled="",PAlt2DropWhenKilled="",PAlt3DropWhenKilled="",ChangeProbability=0.501000,ChangeCount=0)

[DZMapM.psInventory1]
bUseSwitchSpawn=False
bLogSpawns=False
psInv[0]=(PawnToSpawn="",NumToSpawn=0)
psInv[1]=(PawnToSpawn="",NumToSpawn=0)
psInv[2]=(PawnToSpawn="",NumToSpawn=0)
psInv[3]=(PawnToSpawn="",NumToSpawn=0)
SubCounter=0

(long list of emptyness)

[DZMapM.psInventory16]
bUseSwitchSpawn=False
bLogSpawns=False
psInv[0]=(PawnToSpawn="",NumToSpawn=0)
psInv[1]=(PawnToSpawn="",NumToSpawn=0)
psInv[2]=(PawnToSpawn="",NumToSpawn=0)
psInv[3]=(PawnToSpawn="",NumToSpawn=0)
SubCounter=0


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Zombie



Joined: 27 Jan 2004
Posts: 295

PostPosted: Mon Apr 17, 2006 5:11 am    Post subject: Reply with quote

The problem is in DZMapMv2. There is a known bug when the server is 226 and loads the UPak.u package. When UPak.u is loaded the mutator will destroy all decorations because of a bugged client crash prevention designed for RTNP maps. Hate to say it myself, but the only way to avoid the bug is to either run a 225 server, don't have UPak.u in ServerPackages/memory, or stop using DZMapM until a new release is out (working on it). DZMapM hasn't be updated since 04' so I want to do one last update to fix some issues in it and in coop maps.


-Zombie
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GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11)
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Cheese



Joined: 30 Mar 2006
Posts: 79
Location: ...YES

PostPosted: Mon Apr 17, 2006 7:39 pm    Post subject: Reply with quote

Alright, I removed Upak from serverpackages, and changed my console
to UMenu.UnrealConsole, what now?
The decorations still don't work..
Is there anything else I have to remove?
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Zombie



Joined: 27 Jan 2004
Posts: 295

PostPosted: Mon Apr 17, 2006 7:58 pm    Post subject: Reply with quote

The changes should only need to be done for the server. Are you hosting a listen instead of a dedicated? If removing and not spawning anything from UPak.u didn't help I'm not sure what else is keeping it loaded. Running a 225 server (better anyway IMO) or removing DZMapM are your last choices until I can update the mutator.


-Zombie
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GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11)
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Cheese



Joined: 30 Mar 2006
Posts: 79
Location: ...YES

PostPosted: Tue Apr 18, 2006 1:39 am    Post subject: Reply with quote

I'm hosting on the same PC I use for normal everyday crap :p
Well, Upak isn't even in the serverpackages, so I don't know
how anything could be loaded, and I don't even have Unreal 225.

Oh well, I will just switch back to monsterspawn until the
next version is released
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Tue Apr 18, 2006 7:37 am    Post subject: Reply with quote

You may try to get Unreal via BitTorrent or UnrealDownloads.com. Unreal Gold is not good for servers and the future patch Unreal 227 will probably only be for Unreal-non-Gold.

Or check EBay/Amazon/... for the old game.
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Cheese



Joined: 30 Mar 2006
Posts: 79
Location: ...YES

PostPosted: Sat Jun 03, 2006 2:19 am    Post subject: Reply with quote

It works now :p

I found 225 in an old pile of discs.
Now I have a 225 server running
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