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Kajtek
Joined: 07 Mar 2005 Posts: 4 Location: Gdynia Poland
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Posted: Thu Apr 02, 2009 11:26 am Post subject: Question about weapon bindings |
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There are plenty of cool weapons in Hypercoop but mostly I use three of them: Aura Stinger, Soul Collapser and Dispersion Pistol. So I decided to bind them to separate keys. DP is already binded to 1 and that's ok to me. I tried to bind Aura Stinger and Soul Collapser, and im stuck.
I've tried something like that:
<key>= SwitchWeapon <weapon name> but it doesn't work.
Can anyone help me? |
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Bleeder91
Joined: 28 Sep 2006 Posts: 265
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Kajtek
Joined: 07 Mar 2005 Posts: 4 Location: Gdynia Poland
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Posted: Thu Apr 02, 2009 12:30 pm Post subject: |
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Ok, but there are others weapons linked to number 3. I don't want to switch throu all of them to get to aurastinger, i need direct binding. Is there a way to do it? |
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srbassalot
Joined: 16 Sep 2004 Posts: 229 Location: Earth
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Posted: Thu Apr 02, 2009 12:39 pm Post subject: |
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Kajtek wrote: | Ok, but there are others weapons linked to number 3. I don't want to switch throu all of them to get to aurastinger, i need direct binding. Is there a way to do it? |
I don't believe Unreal has that ability however it was implemented in Unreal Tournament, not helpful I know but one thing you can do is throw all other number 3 weapons and then only the aurastinger will be called.
Hope this helps...
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Bleeder91
Joined: 28 Sep 2006 Posts: 265
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srbassalot
Joined: 16 Sep 2004 Posts: 229 Location: Earth
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Posted: Thu Apr 02, 2009 1:05 pm Post subject: |
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Sorry forgot about something....
You can do this>>>>
Aliases[25]=(Command="Getweapon Rifle | Getweapon Flakcannon | Getweapon EightBall",Alias=weaps)
C=weaps
Use the Alias command like so>>>>>>
Aliases[25]=(Command="Getweapon Aura.Aurastinger",Alias=weaps)
C=weaps
The "C" key would be the bound key, change to whatever of course.
OR you can bind all three of your favorites to one key like so...
Aliases[25]=(Command="Getweapon aura1.aurapistol | Getweapon aura.aurastinger | Getweapon aura.soulc",Alias=weaps)
c=weaps
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Bleeder91
Joined: 28 Sep 2006 Posts: 265
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srbassalot
Joined: 16 Sep 2004 Posts: 229 Location: Earth
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Posted: Thu Apr 02, 2009 3:30 pm Post subject: |
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yea it works...I was surprised too thought it would only work with UT but works with Unreal as well.. |
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Bleeder91
Joined: 28 Sep 2006 Posts: 265
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