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I need help about the Health in my server.

 
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StaticNova



Joined: 05 Nov 2007
Posts: 84

PostPosted: Mon Nov 19, 2007 6:32 pm    Post subject: I need help about the Health in my server. Reply with quote

How did you Hyper make the primary health to 2500 w/e it was, since i made it too 500 but it still wont be turned back if i try to pickup a health unless its 99 to 1.
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Tue Nov 20, 2007 9:04 am    Post subject: Reply with quote

I use JCoopZ's AutoRunCommands. "set playerpawn health ####"
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StaticNova



Joined: 05 Nov 2007
Posts: 84

PostPosted: Tue Nov 20, 2007 2:25 pm    Post subject: Reply with quote

Ah, i see. Thanks
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StaticNova



Joined: 05 Nov 2007
Posts: 84

PostPosted: Thu Dec 20, 2007 3:58 pm    Post subject: Reply with quote

Hehe, Once again i need help (i posted in here so i wouldn't spam you guys with Topics about 1 thing i wonder with servers) Hrm, anyway I was wondering Hyper how you got the Entering/Leaving Message on your server, like "StaticNova Entered the Unreal Universe" and "Hyper.nl Vanished into space"?
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Fri Dec 21, 2007 10:35 pm    Post subject: Reply with quote

StaticNova wrote:
Hehe, Once again i need help (i posted in here so i wouldn't spam you guys with Topics about 1 thing i wonder with servers) Hrm, anyway I was wondering Hyper how you got the Entering/Leaving Message on your server, like "StaticNova Entered the Unreal Universe" and "Hyper.nl Vanished into space"?


You can change these by editing Unreali.int and UnrealShare.int. Make a backup of the files first. Not all text changes get applied since there is some unused stuff in the int files. Also be careful on the location of spaces and capitals.
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Sat Dec 22, 2007 12:28 pm    Post subject: Reply with quote

I am interest to, can you tell us exact where to change that in the int files?
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sun Dec 23, 2007 1:12 pm    Post subject: Reply with quote

mental-HunteR wrote:
I am interest to, can you tell us exact where to change that in the int files?


I see that you also may want to take a look into Engine.int. What to change: use search to find the original string and change it for the new one. Again, after making a backup of the originals.
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Sun Dec 23, 2007 1:22 pm    Post subject: Reply with quote

Alright, thanks I can't find anything about a join string message in Engine.int. Neither in UnrealShare.int or Unreali.int.
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Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Sun Dec 23, 2007 11:12 pm    Post subject: Reply with quote

look in engine.int, under [gameinfo] you'll find the line:

EnteredMessage=" entered the game."

you'll also find:

LeftMessage=" left the game."
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StaticNova



Joined: 05 Nov 2007
Posts: 84

PostPosted: Mon Dec 24, 2007 12:10 am    Post subject: Reply with quote

but changing in the original files... doesn't that makes missmatches for Other players taht join a server?
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Mon Dec 24, 2007 12:22 am    Post subject: Reply with quote

StaticNova wrote:
but changing in the original files... doesn't that makes missmatches for Other players taht join a server?


INT files are never downloaded by a client so they will never give version conflicts.
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Tue Dec 25, 2007 12:37 pm    Post subject: Reply with quote

Lol my Engine.int hasnt got any of those, mine looks like this:
Code:

[Public]
Object=(Name=Engine.Console,Class=Class,MetaClass=Engine.Console)
Preferences=(Caption="Advanced",Parent="Advanced Options")
Preferences=(Caption="Game Engine Settings",Parent="Advanced",Class=Engine.GameEngine,Category=Settings,Immediate=True)
Preferences=(Caption="Key Aliases",Parent="Advanced",Class=Engine.Input,Immediate=True,Category=Aliases)
Preferences=(Caption="Raw Key Bindings",Parent="Advanced",Class=Engine.Input,Immediate=True,Category=RawKeys)
Preferences=(Caption="Drivers",Parent="Advanced Options",Class=Engine.Engine,Immediate=False,Category=Drivers)

[Errors]
NetOpen=Error opening file
NetWrite=Error writing to file
NetRefused=Server refused to send '%s'
NetClose=Error closing file
NetSize=File size mismatch
NetMove=Error moving file
NetInvalid=Received invalid file request
NoDownload=Package '%s' is not downloadable
DownloadFailed=Downloading package '%s' failed: %s
RequestDenied=Server requested file from pending level: Denied
ConnectionFailed=Connection failed
ChAllocate=Couldn't allocate channel
NetAlready=Already networking
NetListen=Listen failed: No linker context available
LoadEntry=Can't load Entry: %s
InvalidUrl=Invalid URL: %s
FailedBrowse=Failed to enter %s: %s
Listen=Listen failed: %s
AbortToEntry=Failed; returning to Entry
ServerOpen=Servers can't open network URLs
ServerListen=Dedicated server can't listen: %s
Pending=Pending connect to '%s' failed; %s

[Progress]
NetReceiving=Receiving '%s': %i/%i
NetReceiveOk=Successfully received '%s'
NetSend=Sending '%s'
NetSending=Sending '%s': %i/%i
Connecting=Connecting...
Listening=Listening for clients...
Loading=Loading
Saving=Saving
Paused=Paused by %s

[Console]
ClassCaption="Standard Unreal Console"

[General]
Upgrade=To enter this server, you need the latest free update to Unreal available from Epic's Web site:
UpgradeURL=http://www.unreal.com/upgrade
UpgradeQuestion=Do you want to launch your web browser and go to the upgrade page now?


EDIT: Lol, i looked in the engine.int of my other Unreal, it seems that somehow a part was cut off, but i got it good now.
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