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Liandri Angels

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A gold light Liandri Angel.
They [ Liandri ] defend their interests with an army of genetically engineered female warriors who have been raised since birth to be fighters. The Liandri Angels are cold, dispassionate, and highly efficient - they're among the elite of industrial mercenary forces.
John Dalton

The Liandri Angels are a strike force of the Liandri Corporation for solving real-world conflicts. They make their main appearance in Unreal II as the enemies of John Dalton on several missions.

On Kalydon, Liandri Angels are first encountered in Unreal II. It seems that they don't have any motivation to attack, but the assault was possibly due to the ship carrying a lot of the artifacts all the corporations wanted. Angels land on the planet with medium dropships in waves. On Janus, Liandri Angels also attack the facility in order to get the two artifacts in there. Here Angels are walking on a catwalk just outside the facility.

In Unreal Tournament 2004, the infamous LBX-7683 Robot Uprising is recreated in AS-RobotFactory. Liandri Angels were the Liandri anti-robot strike force there. After reprogramming, the Liandri Corporation formed a second strike force, The Corrupt, for Liandri Grand Tournament matches. After their rebellion, the Liandri corporation probably stopped trusting robots for real world actions, and left the Liandri Angels responsible for them.

In AS-BP2-Jumpship, Liandri Angels defended the ship from the Izanagi Ghost Warriors, although unsuccessfully. In AS-BP2-Subrosa, the Liandri Angels defended the Central Liandri Information compound from NEG Marines, who wished to know about the secret weapons data that were being transferred there.

The Liandri Angels, just like the other forces in Unreal II, have three classes, Heavy, Medium and Light. They all seem to have biomechanical armor, possibly an early stage of Liandri's robot research.