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DM-Pyramid
From Liandri Archives
Contents |
| Full title | Floating Pyramid |
|---|---|
| Author(s) | Cedric 'Inoxx' Fiorentino |
| Players | 8 |
| Music | Mech8 |
| Game | Unreal Tournament |
| Gametype | Deathmatch |
Map Description
Weapons & Pickups
Weapons
| Weapon | Count | Ammo | Ammo Location |
|---|---|---|---|
| BioRifle | 1 | 2 | |
| Shock Rifle | 1 | 2 | |
| Pulse Gun | 1 | 2 | |
| Ripper | 1 | 2 | |
| Flak Cannon | 1 | 2 | |
| Rocket Launcher | 1 | 2 |
Pickups
| Pickup | Count | Location |
|---|---|---|
| Health Pack | 4 | |
| Body Armor | 1 | |
| Jump Boots | 1 | Below the pyramid. |
| Shield Belt | 1 | Below the pyramid. |
| Invisibility | 1 | In a glitched, unreachable area. |
| UDamage | 1 | Below the pyramid. |
Strategy
- The lower part of the middle tube, where all the powerups are, is an excellent chance to get some free frags or just lower your foes frag counts.
- Knockback weapons are very useful in this map, especially if there're some people near the ledges of a level.
Trivia
- Actually the mapper placed the invisibility of Unreal which UT replaces with its own.