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| UnrealEd Tutorial 3 - Adding a Door by Cableless |

> Now that we have our room and hallway it is time to add a door. This tutorial is a slightly more complex due to the process that is required to create a non-scaled mover that is the size of your door. You must perform this process or you will be able to walk through your door. Hopefully this process will go away in future revisions of UnrealEd.

> Download the map for this Tutorial and install it in your C:\UNREAL\MAPS directory.

| Creating the Wall and Door Jamb |

> 1. Click Build Cube on the toolbar. Shift-left Click on the brush and move it so that it is centered in your hallway.
> 2. Click Snap Scale Brush on the toolbar. CTRL-Left Click or CTRL-Right Click on the brush to scale the brush and create a wall that seals your hallway.
> 3. Click Add Brush to World on the toolbar.
> 4. Under the Options menu at the top of the screen select Rebuild.
> 5. Click Snap Scale Brush on the toolbar. CTRL-Left Click or CTRL-Right Click on the brush to scale the brush to create the opening in the wall for your door.
> 6. Click Subtract Brush from World on the Toolbar.
> 7. Texture the new wall and door jamb.
> 8. Under the Options menu at the top of the screen select Rebuild.
> 9. Save your level!

| Creating the Door |

> 1. Click Build Cube on the toolbar. Shift-left Click on the brush to move it to the door jamb.
> 2. Click SnapScale Brush on the toolbar. CTRL-Left Click or CTRL-Right Click on the brush to scale your door to the same size as your door jamb but thinner.
> 3. Click Add Brush to World on the toolbar.
> 4. Texture your door.
> 5. Under the Options menu at the top of the screen select Rebuild.
> 6. Save your level!

| Creating the Mover |

> 1. Click Build Cube on the toolbar.
> 2. Select Brush>Reset>All from the top menu.
> 3. Right Click Build Cube on the toolbar. Select Properties. Set the size to 512,512,512. Click Build to create the large cube. Click Close.
> 4. Shift-Left Click on the brush and move it outside of your map.
> 5. Click Subtract Brush from World on the Toolbar.
> 6. Right Click on the edge of your door and select Copy Polygons>To Brush.
> 7. Press "B" to hide the brush.
> 8. Left Click on your door and press Delete.
> 9. Press "B'" to unhide the brush.
> 10. Click Camera Move. CTRL-Left Click on the brush ( the red box) and move it to the center of the cube that you just made outside your map.
> 11. Click Add Brush to World on the toolbar.
> 12. Right Click on the edge of the large cube and select Copy Polygons>To Brush.
> 13. Select Brush Intersection.
> 14. Shift-Left Click on the small red brush that was just created in the above operation and position it where you want your door used to be.
> 15. Click Add Movable Brush.
> 16. Under the Options menu at the top of the screen select Rebuild.
> 17. Save your level!

| Setting up the Mover and the Triggers |

> 1. Right Click on the edge of the mover and select Mover Keyframe>Key 1.
> 2. Move the mover to the position that you want the door to open.
> 3. Right Click on the edge of the mover and select Mover Keyframe>Key 0.
> 4. Right Click on the edge of the mover and select Mover Properties.
> 5. Click Object>Initial State>TriggerOpenTimed.
> 6. Click Events>Tag and enter door in the box to the right of Tag. Close the popup menu.
> 7. In the Browse window select Classes.
> 8. In the Browse window, click on the "-" next to Triggers to expand the list. Select Trigger.
> 9. Right Click near the door and select Add Triggers Here.
> 10. Add another trigger on the other side of the door in the same manner.
> 11. Click on a trigger symbol then press CTRL and select the other trigger symbol.
> 12. Right Click on one of the triggers and select Trigger Properties( 2 selected ).
> 13. Click Events>Event and enter door in the box to the right of Event. Close the popup menu. You should now see red lines connecting the mover to the triggers.
> 14. Under the Options menu at the top of the screen select Rebuild.
> 15. Save your level!
> 16. Select Play Level under the File menu at the top of the screen.

> Next tutorial we will add a monster and a weapon.

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