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//============================================================================= // UPakIntro. //============================================================================= class UPakIntro expands Intro; /*UG function EndLevel() { log( Self$".EndLevel() Transition" ); Level.Game.SendPlayer( PlayerPawn( Owner ), "DuskFalls?game=upak.duskfallsgame" ); } function SendPlayer( PlayerPawn aPlayer, string URL ) { aPlayer.ClientTravel( URL, TRAVEL_Relative, true ); } */ defaultproperties { HUDType=Class'UPak.UPakIntroNullHud' } |
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