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//============================================================================= // spaceship. //============================================================================= class spaceship expands Decoration; #exec MESH IMPORT MESH=spaceship ANIVFILE=MODELS\SPACESHIP\spaceship_a.3d DATAFILE=MODELS\SPACESHIP\spaceship_d.3d X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=spaceship X=0 Y=0 Z=0 #exec MESH SEQUENCE MESH=spaceship SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=spaceship SEQ=SPACESHIP STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Jspaceship1 FILE=MODELS\SPACESHIP\space01.pcx GROUP=Skins FLAGS=2 // Material #1 #exec TEXTURE IMPORT NAME=Jspaceship2 FILE=MODELS\SPACESHIP\space04.pcx GROUP=Skins PALETTE=Jspaceship1 // Material #2 #exec TEXTURE IMPORT NAME=Jspaceship3 FILE=MODELS\SPACESHIP\space06.pcx GROUP=Skins PALETTE=Jspaceship1 // Material #3 #exec TEXTURE IMPORT NAME=Jspaceship4 FILE=MODELS\SPACESHIP\space05.pcx GROUP=Skins PALETTE=Jspaceship1 // Material #4 #exec TEXTURE IMPORT NAME=Jspaceship5 FILE=MODELS\SPACESHIP\space02.pcx GROUP=Skins PALETTE=Jspaceship1 // Material #5 #exec TEXTURE IMPORT NAME=Jspaceship6 FILE=MODELS\SPACESHIP\space03.pcx GROUP=Skins PALETTE=Jspaceship1 // Material #6 #exec TEXTURE IMPORT NAME=Jspaceship7 FILE=MODELS\SPACESHIP\space07.pcx GROUP=Skins PALETTE=Jspaceship1 // Material #7 #exec MESHMAP NEW MESHMAP=spaceship MESH=spaceship #exec MESHMAP SCALE MESHMAP=spaceship X=4.5 Y=4.5 Z=9 #exec MESHMAP SETTEXTURE MESHMAP=spaceship NUM=1 TEXTURE=Jspaceship1 #exec MESHMAP SETTEXTURE MESHMAP=spaceship NUM=2 TEXTURE=Jspaceship2 #exec MESHMAP SETTEXTURE MESHMAP=spaceship NUM=3 TEXTURE=Jspaceship3 #exec MESHMAP SETTEXTURE MESHMAP=spaceship NUM=4 TEXTURE=Jspaceship4 #exec MESHMAP SETTEXTURE MESHMAP=spaceship NUM=5 TEXTURE=Jspaceship5 #exec MESHMAP SETTEXTURE MESHMAP=spaceship NUM=6 TEXTURE=Jspaceship6 #exec MESHMAP SETTEXTURE MESHMAP=spaceship NUM=7 TEXTURE=Jspaceship7 defaultproperties { DrawType=DT_Mesh Mesh=LodMesh'UPak.SpaceShip' CollisionRadius=600.000000 CollisionHeight=140.000000 bCollideActors=True bCollideWorld=True bBlockActors=True bBlockPlayers=True } |
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