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UPak.RLAmmo


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//=============================================================================
// RLAmmo.
//=============================================================================
class RLAmmo expands Ammo;

#forceexec MESH IMPORT MESH=RLammo ANIVFILE=MODELS\ROCKETLAUNCHER\RLammo_a.3d DATAFILE=MODELS\ROCKETLAUNCHER\RLammo_d.3d X=0 Y=0 Z=0
#forceexec MESH ORIGIN MESH=RLammo X=0 Y=0 Z=0

#forceexec MESH SEQUENCE MESH=RLammo SEQ=All    STARTFRAME=0 NUMFRAMES=1
#forceexec MESH SEQUENCE MESH=RLammo SEQ=RLAMMO STARTFRAME=0 NUMFRAMES=1

#forceexec TEXTURE IMPORT NAME=JRLAmmo1 FILE=MODELS\ROCKETLAUNCHER\PART2.PCX GROUP=Skins FLAGS=2;

#forceexec MESHMAP NEW   MESHMAP=RLammo MESH=RLammo
#forceexec MESHMAP SCALE MESHMAP=RLammo X=0.0375 Y=0.0375 Z=0.075

#forceexec MESHMAP SETTEXTURE MESHMAP=RLammo NUM=1 TEXTURE=JRLammo1
//
// Ammo icon
#forceexec TEXTURE IMPORT NAME=RLAmmoI FILE=MODELS\ROCKETLAUNCHER\RLAmmoI.PCX GROUP=Skins MIPS=OFF

defaultproperties
{
     AmmoAmount=10
     MaxAmmo=100
     UsedInWeaponSlot(5)=1
     PickupMessage="You got 10 rockets."
     PickupViewMesh=LodMesh'UPak.RLAmmo'
     PickupSound=Sound'UnrealShare.Pickups.AmmoSnd'
     Icon=Texture'UPak.Skins.RLAmmoI'
     Mesh=LodMesh'UPak.RLAmmo'
     CollisionRadius=15.000000
     CollisionHeight=25.000000
     bCollideActors=True
}

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Class file time: za 22-4-2006 13:27:50.000 - Creation time: za 22-4-2006 13:29:29.875 - Created with UnCodeX