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//============================================================================= // Naliskel. //============================================================================= class Naliskel expands Decoration; #exec MESH IMPORT MESH=Naliskel ANIVFILE=MODELS\NALISKEL\Naliskel_a.3d DATAFILE=MODELS\NALISKEL\Naliskel_d.3d X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=Naliskel X=0 Y=0 Z=0 #exec MESH SEQUENCE MESH=Naliskel SEQ=All STARTFRAME=0 NUMFRAMES=3 #exec MESH SEQUENCE MESH=Naliskel SEQ=SKELETON1 STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Naliskel SEQ=SKELETON2 STARTFRAME=1 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Naliskel SEQ=SKELETON3 STARTFRAME=2 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JNaliskel0 FILE=MODELS\NALISKEL\Naliskel1.PCX GROUP=Skins FLAGS=2 // SKIN #exec TEXTURE IMPORT NAME=JNaliskel1 FILE=MODELS\NALISKEL\Naliskel1.PCX GROUP=Skins PALETTE=JNaliskel1 // Base #exec MESHMAP NEW MESHMAP=Naliskel MESH=Naliskel #exec MESHMAP SCALE MESHMAP=Naliskel X=0.4 Y=0.4 Z=0.7 #exec MESHMAP SETTEXTURE MESHMAP=Naliskel NUM=0 TEXTURE=JNaliskel0 #exec MESHMAP SETTEXTURE MESHMAP=Naliskel NUM=1 TEXTURE=JNaliskel1 defaultproperties { bStatic=False DrawType=DT_Mesh Mesh=LodMesh'UPak.Naliskel' CollisionHeight=35.000000 bCollideWorld=True } |
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