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//============================================================================= // GLAmmo. //============================================================================= class GLAmmo expands Ammo; #exec MESH IMPORT MESH=GLammo ANIVFILE=MODELS\GLAUNCHER\GLammo_a.3d DATAFILE=MODELS\GLAUNCHER\GLammo_d.3d X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=GLammo X=0 Y=0 Z=50 ROLL=0.59 #exec MESH SEQUENCE MESH=GLammo SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=GLammo SEQ=GLAMMO STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JGLAmmo0 FILE=MODELS\GLAUNCHER\LOWPOLY.PCX GROUP=Skins FLAGS=2 // AMMO #exec MESHMAP NEW MESHMAP=GLammo MESH=GLammo #exec MESHMAP SCALE MESHMAP=GLammo X=0.05 Y=0.05 Z=0.1 #exec MESHMAP SETTEXTURE MESHMAP=GLammo NUM=1 TEXTURE=JGLammo0 #exec TEXTURE IMPORT NAME=GLAmmoI FILE=MODELS\GLAUNCHER\GLAmmoI.PCX GROUP=Skins MIPS=OFF defaultproperties { AmmoAmount=10 MaxAmmo=50 UsedInWeaponSlot(4)=1 PickupMessage="You picked up 10 grenades." PickupViewMesh=LodMesh'UPak.GLAmmo' PickupViewScale=0.750000 PickupSound=Sound'UnrealShare.Pickups.AmmoSnd' Icon=Texture'UPak.Skins.GLAmmoI' Mesh=LodMesh'UPak.GLAmmo' AmbientGlow=0 CollisionRadius=15.000000 CollisionHeight=20.000000 bCollideActors=True } |
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