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//============================================================================= // FrozenMesh. //============================================================================= class FrozenMesh expands Decoration; //#exec OBJ LOAD FILE=Textures\Frozen\Frozen.utx PACKAGE=UPak.FrozenEffect var ShieldBeltEffect myEffect; function PostBeginPlay() { MyEffect = Spawn(class'UPakShieldEffect', Self,,Location, Rotation); MyEffect.Mesh = Mesh; MyEffect.DrawScale = Drawscale; MyEffect.Fatness = 250; } defaultproperties { bStatic=False bStasis=False AnimSequence=Dead AnimFrame=0.900000 DrawType=DT_Mesh Mesh=LodMesh'UnrealShare.Nali1' CollisionRadius=24.000000 CollisionHeight=48.000000 bCollideActors=True bCollideWorld=True bBlockActors=True bBlockPlayers=True } |
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