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//============================================================================= // comptablet. //============================================================================= class CompTablet expands Pickup; #exec MESH IMPORT MESH=comptablet ANIVFILE=MODELS\COMPTABLET\comptablet_a.3d DATAFILE=MODELS\COMPTABLET\comptablet_d.3d X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=comptablet X=0 Y=0 Z=0 #exec MESH SEQUENCE MESH=comptablet SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=comptablet SEQ=COMPTABLET STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Jcomptablet1 FILE=MODELS\COMPTABLET\comptablet.PCX GROUP=Skins FLAGS=2 // screen1 #exec MESHMAP NEW MESHMAP=comptablet MESH=comptablet #exec MESHMAP SCALE MESHMAP=comptablet X=0.15 Y=0.15 Z=0.25 #exec MESHMAP SETTEXTURE MESHMAP=comptablet NUM=1 TEXTURE=Jcomptablet1 defaultproperties { PickupMessage="You got the CompTablet." PickupViewMesh=LodMesh'UPak.CompTablet' Mesh=LodMesh'UPak.CompTablet' } |
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