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//============================================================================= // CARTracer. //============================================================================= class CARTracer expands Projectile; #exec MESH IMPORT MESH=TR050 ANIVFILE=MODELS\TRACER\TR050_a.3d DATAFILE=MODELS\TRACER\TR050_d.3d X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=TR050 X=-239 Y=0 Z=0 #exec MESH SEQUENCE MESH=TR050 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=TR050 SEQ=TR050 STARTFRAME=0 NUMFRAMES=1 #forceexec TEXTURE IMPORT NAME=JTR0501 FILE=MODELS\TRACER\Tracer2.PCX GROUP=Skins FLAGS=2 #exec MESHMAP NEW MESHMAP=TR050 MESH=TR050 #exec MESHMAP SCALE MESHMAP=TR050 X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=TR050 NUM=0 TEXTURE=JTR0501 simulated function PostBeginPlay() { Super.PostBeginPlay(); Velocity = Vector(Rotation) * speed; } defaultproperties { speed=100000.000000 MaxSpeed=10000.000000 RemoteRole=ROLE_SimulatedProxy LifeSpan=3.000000 Style=STY_Translucent Skin=Texture'UPak.Skins.JTR0501' Mesh=LodMesh'UPak.TR025' DrawScale=2.000000 ScaleGlow=10.000000 Fatness=90 bUnlit=True } |
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