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UnrealShare.WallFragments


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//=============================================================================
// WallFragments.
//=============================================================================
class WallFragments extends Fragment;

#exec MESH IMPORT MESH=wafr1 ANIVFILE=MODELS\wafr1_a.3D DATAFILE=MODELS\wafr1_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=wafr1 X=0 Y=0 Z=0 YAW=64 ROLL=64
#exec MESH SEQUENCE MESH=wafr1 SEQ=All  STARTFRAME=0  NUMFRAMES=1
#exec MESH SEQUENCE MESH=wafr1 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec MESHMAP SCALE MESHMAP=wafr1 X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=wafr1 NUM=0 TEXTURE=DefaultTexture

#exec MESH IMPORT MESH=wafr2 ANIVFILE=MODELS\wafr2_a.3D DATAFILE=MODELS\wafr2_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=wafr2 X=0 Y=0 Z=0 YAW=64 ROLL=64
#exec MESH SEQUENCE MESH=wafr2 SEQ=All  STARTFRAME=0  NUMFRAMES=1
#exec MESH SEQUENCE MESH=wafr2 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec MESHMAP SCALE MESHMAP=wafr2 X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=wafr2 NUM=0 TEXTURE=DefaultTexture

#exec MESH IMPORT MESH=wafr4 ANIVFILE=MODELS\wafr4_a.3D DATAFILE=MODELS\wafr4_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=wafr4 X=0 Y=0 Z=0 YAW=64 ROLL=64
#exec MESH SEQUENCE MESH=wafr4 SEQ=All  STARTFRAME=0  NUMFRAMES=1
#exec MESH SEQUENCE MESH=wafr4 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec MESHMAP SCALE MESHMAP=wafr4 X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=wafr4 NUM=0 TEXTURE=DefaultTexture

#exec MESH IMPORT MESH=wafr5 ANIVFILE=MODELS\wafr5_a.3D DATAFILE=MODELS\wafr5_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=wafr5 X=0 Y=0 Z=0 YAW=64 ROLL=64
#exec MESH SEQUENCE MESH=wafr5 SEQ=All  STARTFRAME=0  NUMFRAMES=1
#exec MESH SEQUENCE MESH=wafr5 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec MESHMAP SCALE MESHMAP=wafr5 X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=wafr5 NUM=0 TEXTURE=DefaultTexture

#exec MESH IMPORT MESH=wafr6 ANIVFILE=MODELS\wafr6_a.3D DATAFILE=MODELS\wafr6_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=wafr6 X=0 Y=0 Z=0 YAW=64 ROLL=64
#exec MESH SEQUENCE MESH=wafr6 SEQ=All  STARTFRAME=0  NUMFRAMES=1
#exec MESH SEQUENCE MESH=wafr6 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec MESHMAP SCALE MESHMAP=wafr6 X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=wafr6 NUM=0 TEXTURE=DefaultTexture

#exec MESH IMPORT MESH=wafr7 ANIVFILE=MODELS\wafr7_a.3D DATAFILE=MODELS\wafr7_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=wafr7 X=0 Y=0 Z=0 YAW=64 ROLL=64
#exec MESH SEQUENCE MESH=wafr7 SEQ=All  STARTFRAME=0  NUMFRAMES=1
#exec MESH SEQUENCE MESH=wafr7 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec MESHMAP SCALE MESHMAP=wafr7 X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=wafr7 NUM=0 TEXTURE=DefaultTexture

#exec MESH IMPORT MESH=wafr8 ANIVFILE=MODELS\wafr8_a.3D DATAFILE=MODELS\wafr8_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=wafr8 X=0 Y=0 Z=0 YAW=64 ROLL=64
#exec MESH SEQUENCE MESH=wafr8 SEQ=All  STARTFRAME=0  NUMFRAMES=1
#exec MESH SEQUENCE MESH=wafr8 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec MESHMAP SCALE MESHMAP=wafr8 X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=wafr8 NUM=0 TEXTURE=DefaultTexture

#exec MESH IMPORT MESH=wafr9 ANIVFILE=MODELS\wafr9_a.3D DATAFILE=MODELS\wafr9_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=wafr9 X=0 Y=0 Z=0 YAW=64 ROLL=64
#exec MESH SEQUENCE MESH=wafr9 SEQ=All  STARTFRAME=0  NUMFRAMES=1
#exec MESH SEQUENCE MESH=wafr9 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec MESHMAP SCALE MESHMAP=wafr9 X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=wafr9 NUM=0 TEXTURE=DefaultTexture

#exec MESH IMPORT MESH=wafr10 ANIVFILE=MODELS\wafr10_a.3D DATAFILE=MODELS\wafr10_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=wafr10 X=0 Y=0 Z=0 YAW=64 ROLL=64
#exec MESH SEQUENCE MESH=wafr10 SEQ=All  STARTFRAME=0  NUMFRAMES=1
#exec MESH SEQUENCE MESH=wafr10 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec MESHMAP SCALE MESHMAP=wafr10 X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=wafr10 NUM=0 TEXTURE=DefaultTexture

#exec MESH IMPORT MESH=wafr11 ANIVFILE=MODELS\wafr11_a.3D DATAFILE=MODELS\wafr11_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=wafr11 X=0 Y=0 Z=0 YAW=64 ROLL=64
#exec MESH SEQUENCE MESH=wafr11 SEQ=All  STARTFRAME=0  NUMFRAMES=1
#exec MESH SEQUENCE MESH=wafr11 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec MESHMAP SCALE MESHMAP=wafr11 X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=wafr11 NUM=0 TEXTURE=DefaultTexture

#EXEC AUDIO IMPORT FILE="Sounds\General\ChunkHit1.WAV" NAME="Chunkhit1" GROUP="General"
#EXEC AUDIO IMPORT FILE="Sounds\General\ChunkHit2.WAV" NAME="Chunkhit2" GROUP="General"

defaultproperties
{
     Fragments(0)=LodMesh'UnrealShare.wafr1'
     Fragments(1)=LodMesh'UnrealShare.wafr2'
     Fragments(2)=LodMesh'UnrealShare.wafr4'
     Fragments(3)=LodMesh'UnrealShare.wafr5'
     Fragments(4)=LodMesh'UnrealShare.wafr6'
     Fragments(5)=LodMesh'UnrealShare.wafr7'
     Fragments(6)=LodMesh'UnrealShare.wafr8'
     Fragments(7)=LodMesh'UnrealShare.wafr9'
     Fragments(8)=LodMesh'UnrealShare.wafr10'
     Fragments(9)=LodMesh'UnrealShare.wafr11'
     Fragments(10)=LodMesh'UnrealShare.wafr10'
     numFragmentTypes=11
     ImpactSound=Sound'UnrealShare.General.Chunkhit1'
     MiscSound=Sound'UnrealShare.General.Chunkhit1'
     Mesh=LodMesh'UnrealShare.wafr1'
}

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Class file time: za 22-4-2006 13:27:48.000 - Creation time: za 22-4-2006 13:29:34.406 - Created with UnCodeX