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//============================================================================= // SpriteBlueExplo. //============================================================================= class SpriteBlueExplo extends SpriteBallExplosion; #exec OBJ LOAD FILE=textures\DispExpl.utx PACKAGE=UnrealShare.DispExpl #exec TEXTURE IMPORT NAME=BluePal FILE=textures\expal2a.pcx GROUP=Effects #exec AUDIO IMPORT FILE="sounds\dispersion\dpexplo4.wav" NAME="DispEX1" GROUP="General" simulated function PostBeginPlay() { PlaySound (EffectSound1,,7.0); if (Level.bHighDetailMode) DrawScale = DrawScale * 2.0; } defaultproperties { EffectSound1=Sound'UnrealShare.General.DispEX1' Texture=Texture'UnrealShare.DispExpl.dseb_A00' Skin=Texture'UnrealShare.Effects.BluePal' DrawScale=2.700000 LightRadius=6 } |
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