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//============================================================================= // SpriteBallChild. //============================================================================= class SpriteBallChild extends SpriteBallExplosion; Function PostBeginPlay() { Texture = SpriteAnim[int(FRand()*5)]; DrawScale = FRand()*2.0+2.0; } defaultproperties { bHighDetail=True DrawScale=2.500000 LightType=LT_None LightEffect=LE_None } |
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