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//============================================================================= // Pottery1. //============================================================================= class Pottery1 extends Vase; #exec MESH IMPORT MESH=Pottery1M ANIVFILE=MODELS\pot1_a.3D DATAFILE=MODELS\pot1_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=Pottery1M X=0 Y=0 Z=98 YAW=64 #exec MESH SEQUENCE MESH=Pottery1M SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Pottery1M SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JPottery11 FILE=MODELS\pot1.PCX GROUP=Skins #exec MESHMAP SCALE MESHMAP=Pottery1M X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=Pottery1M NUM=1 TEXTURE=JPottery11 defaultproperties { Mesh=LodMesh'UnrealShare.Pottery1M' CollisionRadius=14.000000 CollisionHeight=19.500000 } |
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