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//============================================================================= // Plant2. //============================================================================= class Plant2 extends Decoration; #exec MESH IMPORT MESH=Plant2M ANIVFILE=MODELS\plant2_a.3D DATAFILE=MODELS\plant2_d.3D LODSTYLE=2 //#exec MESH LODPARAMS MESH=Plant2M STRENGTH=0.5 #exec MESH ORIGIN MESH=Plant2M X=0 Y=100 Z=100 YAW=64 #exec MESH SEQUENCE MESH=plant2M SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=plant2M SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JPlant21 FILE=MODELS\plant2.PCX GROUP=Skins FLAGS=2 #exec MESHMAP SCALE MESHMAP=plant2M X=0.05 Y=0.05 Z=0.1 #exec MESHMAP SETTEXTURE MESHMAP=plant2M NUM=1 TEXTURE=Jplant21 defaultproperties { DrawType=DT_Mesh Mesh=LodMesh'UnrealShare.Plant2M' CollisionRadius=6.000000 CollisionHeight=9.000000 bCollideWorld=True } |
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