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//============================================================================= // MaleBodyTwo. //============================================================================= class MaleBodyTwo extends DeadMales; #exec MESH IMPORT MESH=DeadMale2 ANIVFILE=MODELS\M2dead_a.3D DATAFILE=MODELS\Male2_d.3D X=0 Y=0 Z=0 ZEROTEX=1 #exec MESH ORIGIN MESH=DeadMale2 X=150 Y=80 Z=0 YAW=64 ROLL=-64 #exec MESH SEQUENCE MESH=DeadMale2 SEQ=All STARTFRAME=0 NUMFRAMES=44 #exec MESH SEQUENCE MESH=DeadMale2 SEQ=Chair1 STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=DeadMale2 SEQ=Chair1a STARTFRAME=1 NUMFRAMES=16 RATE=15 #exec MESH SEQUENCE MESH=DeadMale2 SEQ=Chair2 STARTFRAME=17 NUMFRAMES=1 #exec MESH SEQUENCE MESH=DeadMale2 SEQ=Chair2a STARTFRAME=18 NUMFRAMES=9 RATE=15 #exec MESH SEQUENCE MESH=DeadMale2 SEQ=Dead1 STARTFRAME=27 NUMFRAMES=1 #exec MESH SEQUENCE MESH=DeadMale2 SEQ=Dead2 STARTFRAME=28 NUMFRAMES=1 #exec MESH SEQUENCE MESH=DeadMale2 SEQ=Dead3 STARTFRAME=29 NUMFRAMES=1 #exec MESH SEQUENCE MESH=DeadMale2 SEQ=Dead4 STARTFRAME=30 NUMFRAMES=1 #exec MESH SEQUENCE MESH=DeadMale2 SEQ=Dead5 STARTFRAME=31 NUMFRAMES=1 #exec MESH SEQUENCE MESH=DeadMale2 SEQ=Dead6 STARTFRAME=32 NUMFRAMES=1 #exec MESH SEQUENCE MESH=DeadMale2 SEQ=Dead7 STARTFRAME=33 NUMFRAMES=1 #exec MESH SEQUENCE MESH=DeadMale2 SEQ=Drape1 STARTFRAME=34 NUMFRAMES=1 #exec MESH SEQUENCE MESH=DeadMale2 SEQ=Drape2 STARTFRAME=35 NUMFRAMES=1 #exec MESH SEQUENCE MESH=DeadMale2 SEQ=Drape3 STARTFRAME=36 NUMFRAMES=1 #exec MESH SEQUENCE MESH=DeadMale2 SEQ=Fold1 STARTFRAME=37 NUMFRAMES=1 #exec MESH SEQUENCE MESH=DeadMale2 SEQ=Half1 STARTFRAME=38 NUMFRAMES=1 #exec MESH SEQUENCE MESH=DeadMale2 SEQ=Hang1 STARTFRAME=39 NUMFRAMES=1 #exec MESH SEQUENCE MESH=DeadMale2 SEQ=Hang2 STARTFRAME=40 NUMFRAMES=1 #exec MESH SEQUENCE MESH=DeadMale2 SEQ=Slump1 STARTFRAME=41 NUMFRAMES=1 #exec MESH SEQUENCE MESH=DeadMale2 SEQ=Slump2 STARTFRAME=42 NUMFRAMES=1 #exec MESH SEQUENCE MESH=DeadMale2 SEQ=Twist1 STARTFRAME=43 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Ash FILE=..\Unreali\MODELS\ash.PCX GROUP=Skins #exec TEXTURE IMPORT NAME=JMale21 FILE=..\Unreali\MODELS\ash.PCX GROUP=Skins #exec MESHMAP SCALE MESHMAP=DeadMale2 X=0.056 Y=0.056 Z=0.112 #exec MESHMAP SETTEXTURE MESHMAP=DeadMale2 NUM=0 TEXTURE=Ash defaultproperties { AnimSequence=Dead1 Mesh=LodMesh'UnrealShare.DeadMale2' Mass=100.000000 } |
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