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//============================================================================= // Liver. //============================================================================= class Liver extends PlayerChunks; #exec MESH IMPORT MESH=LiverM ANIVFILE=MODELS\g_gut1_a.3D DATAFILE=MODELS\g_gut1_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=LiverM X=0 Y=0 Z=0 YAW=64 #exec MESH SEQUENCE MESH=LiverM SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=LiverM SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Jparts1 FILE=MODELS\g_parts.PCX GROUP=Skins #exec MESHMAP SCALE MESHMAP=LiverM X=0.02 Y=0.02 Z=0.04 #exec MESHMAP SETTEXTURE MESHMAP=LiverM NUM=1 TEXTURE=Jparts1 defaultproperties { Mesh=LodMesh'UnrealShare.LiverM' CollisionRadius=5.000000 CollisionHeight=3.000000 } |
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