Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UnrealShare.Lantern


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
//=============================================================================
// Lantern.
//=============================================================================
class Lantern extends Decoration;


#exec MESH IMPORT MESH=LanternM ANIVFILE=MODELS\Lantrn_a.3D DATAFILE=MODELS\Lantrn_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=LanternM X=0 Y=0 Z=0 ROLL=-64
#exec MESH SEQUENCE MESH=LanternM SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=LanternM SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JLantern1 FILE=MODELS\LNTR.pcx GROUP=Skins FLAGS=2
#exec MESHMAP SCALE MESHMAP=LanternM X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=LanternM NUM=1 TEXTURE=JLantern1 TLOD=10

defaultproperties
{
     bDirectional=True
     DrawType=DT_Mesh
     Mesh=LodMesh'UnrealShare.LanternM'
     LightType=LT_Steady
     LightBrightness=203
     LightHue=35
     LightSaturation=59
     LightRadius=32
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: za 22-4-2006 13:27:50.000 - Creation time: za 22-4-2006 13:29:28.703 - Created with UnCodeX