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UnrealShare.Candle


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//=============================================================================
// Candle.
//=============================================================================
class Candle extends Decoration;

#exec MESH IMPORT MESH=CandleM ANIVFILE=MODELS\candle_a.3D DATAFILE=MODELS\candle_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=CandleM X=0 Y=0 Z=-50 YAW=64
#exec MESH SEQUENCE MESH=candleM SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=candleM SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JCandle1 FILE=MODELS\candle.PCX GROUP=Skins 
#exec OBJ LOAD FILE=textures\cflame.utx PACKAGE=UnrealShare.CFLAM
#exec MESHMAP SCALE MESHMAP=candleM X=0.03 Y=0.03 Z=0.06
#exec MESHMAP SETTEXTURE MESHMAP=candleM NUM=1 TEXTURE=Jcandle1
#exec MESHMAP SETTEXTURE MESHMAP=candleM NUM=0 TEXTURE=UnrealShare.CFLAM.cflame

defaultproperties
{
     DrawType=DT_Mesh
     Mesh=LodMesh'UnrealShare.CandleM'
     CollisionRadius=2.000000
     CollisionHeight=14.000000
     bCollideActors=True
     bCollideWorld=True
}

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Class file time: za 22-4-2006 13:27:50.000 - Creation time: za 22-4-2006 13:29:26.921 - Created with UnCodeX