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UnrealShare.BallExplosion


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//=============================================================================
// BallExplosion.
//=============================================================================
class BallExplosion extends Effects;

#exec MESH IMPORT MESH=b1exp ANIVFILE=MODELS\b1exp_a.3D DATAFILE=MODELS\b1exp_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=b1exp X=0 Y=0 Z=0 YAW=-64
#exec MESH SEQUENCE MESH=b1exp SEQ=All       STARTFRAME=0   NUMFRAMES=11
#exec MESH SEQUENCE MESH=b1exp SEQ=Explo     STARTFRAME=0   NUMFRAMES=11
#exec MESHMAP SCALE MESHMAP=b1exp X=0.3 Y=0.3 Z=0.6 YAW=128
#exec OBJ LOAD FILE=Textures\fireeffect6.utx PACKAGE=UnrealShare.Effect6
#exec MESHMAP SETTEXTURE MESHMAP=b1exp NUM=1 TEXTURE=UnrealShare.Effect6.FireEffect6

#exec AUDIO IMPORT FILE="Sounds\flak\expl2.wav" NAME="expl2" GROUP="flak" 

simulated function Tick( float DeltaTime )
{
    if ( Level.NetMode != NM_DedicatedServer )
        LightBrightness = Max( LightBrightness - 250*DeltaTime, 0 );
}

simulated function PostBeginPlay()
{
    PlayAnim  ( 'Explo', 0.6 );
    MakeSound();
    Super.PostBeginPlay();
}

function MakeSound()
{
    PlaySound (EffectSound1);
    MakeNoise ( 1.0 );
}

simulated function AnimEnd()
{
    Destroy();
}

defaultproperties
{
     EffectSound1=Sound'UnrealShare.flak.expl2'
     RemoteRole=ROLE_SimulatedProxy
     DrawType=DT_Mesh
     Mesh=LodMesh'UnrealShare.b1exp'
     AmbientGlow=159
     LightType=LT_Steady
     LightEffect=LE_NonIncidence
     LightBrightness=192
     LightHue=29
     LightSaturation=177
     LightRadius=9
}

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Class file time: za 22-4-2006 13:27:48.000 - Creation time: za 22-4-2006 13:29:26.515 - Created with UnCodeX