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//============================================================================= // Armor powerup. //============================================================================= class Armor extends Pickup; #exec AUDIO IMPORT FILE="Sounds\Pickups\ARMOUR2.WAV" NAME="ArmorSnd" GROUP="Pickups" #exec TEXTURE IMPORT NAME=I_Armor FILE=TEXTURES\HUD\i_armor.PCX GROUP="Icons" MIPS=OFF #exec MESH IMPORT MESH=ArmorM ANIVFILE=MODELS\aniv36.3D DATAFILE=MODELS\data36.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=ArmorM X=0 Y=0 Z=0 YAW=0 #exec MESH SEQUENCE MESH=ArmorM SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Jarmor1 FILE=MODELS\armor.PCX GROUP="Skins" FLAGS=2 #exec MESHMAP SCALE MESHMAP=ArmorM X=0.035 Y=0.035 Z=0.07 #exec MESHMAP SETTEXTURE MESHMAP=ArmorM NUM=7 TEXTURE=Jarmor1 TLOD=10 defaultproperties { bDisplayableInv=True PickupMessage="You got the Assault Vest" RespawnTime=30.000000 PickupViewMesh=LodMesh'UnrealShare.ArmorM' Charge=100 ArmorAbsorption=90 bIsAnArmor=True AbsorptionPriority=7 MaxDesireability=1.800000 PickupSound=Sound'UnrealShare.Pickups.ArmorSnd' Icon=Texture'UnrealShare.Icons.I_Armor' Mesh=LodMesh'UnrealShare.ArmorM' AmbientGlow=64 CollisionHeight=11.000000 } |
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