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UnrealI.SquidCarcass


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//=============================================================================
// SquidCarcass.
//=============================================================================
class SquidCarcass extends CreatureCarcass;

#exec MESH IMPORT MESH=SquidBody ANIVFILE=MODELS\g_sqdh_a.3D DATAFILE=MODELS\g_sqdh_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SquidBody X=0 Y=0 Z=0 YAW=64
#exec MESH SEQUENCE MESH=SquidBody SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=SquidBody SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jgsquid  FILE=MODELS\g_squid.PCX GROUP=Skins 
#exec MESHMAP SCALE MESHMAP=SquidBody X=0.09 Y=0.09 Z=0.18
#exec MESHMAP SETTEXTURE MESHMAP=SquidBody NUM=1 TEXTURE=Jgsquid

#exec MESH IMPORT MESH=SquidPart ANIVFILE=MODELS\g_sqdb_a.3D DATAFILE=MODELS\g_sqdb_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SquidPart X=0 Y=0 Z=0 YAW=64
#exec MESH SEQUENCE MESH=SquidPart SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=SquidPart SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jgsquid  FILE=MODELS\g_squid.PCX GROUP=Skins 
#exec MESHMAP SCALE MESHMAP=SquidPart X=0.09 Y=0.09 Z=0.18
#exec MESHMAP SETTEXTURE MESHMAP=SquidPart NUM=1 TEXTURE=Jgsquid

#exec MESH IMPORT MESH=SquidTail ANIVFILE=MODELS\g_sqdt_a.3D DATAFILE=MODELS\g_sqdt_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SquidTail X=0 Y=0 Z=0 YAW=64
#exec MESH SEQUENCE MESH=SquidTail SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=SquidTail SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jgsquid  FILE=MODELS\g_squid.PCX GROUP=Skins 
#exec MESHMAP SCALE MESHMAP=SquidTail X=0.09 Y=0.09 Z=0.18
#exec MESHMAP SETTEXTURE MESHMAP=SquidTail NUM=1 TEXTURE=Jgsquid

#exec MESH IMPORT MESH=SquidTail2 ANIVFILE=MODELS\g_sqd2_a.3D DATAFILE=MODELS\g_sqd2_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SquidTail2 X=0 Y=0 Z=0 YAW=64
#exec MESH SEQUENCE MESH=SquidTail2 SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=SquidTail2 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jgsquid  FILE=MODELS\g_squid.PCX GROUP=Skins 
#exec MESHMAP SCALE MESHMAP=SquidTail2 X=0.09 Y=0.09 Z=0.18
#exec MESHMAP SETTEXTURE MESHMAP=SquidTail2 NUM=1 TEXTURE=Jgsquid

#exec MESH IMPORT MESH=SquidTail3 ANIVFILE=MODELS\g_sqd3_a.3D DATAFILE=MODELS\g_sqd3_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SquidTail3 X=0 Y=0 Z=0 YAW=64
#exec MESH SEQUENCE MESH=SquidTail3 SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=SquidTail3 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jgsquid  FILE=MODELS\g_squid.PCX GROUP=Skins 
#exec MESHMAP SCALE MESHMAP=SquidTail3 X=0.09 Y=0.09 Z=0.18
#exec MESHMAP SETTEXTURE MESHMAP=SquidTail3 NUM=1 TEXTURE=Jgsquid

#exec MESH IMPORT MESH=SquidTail4 ANIVFILE=MODELS\g_sqd4_a.3D DATAFILE=MODELS\g_sqd4_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SquidTail4 X=0 Y=0 Z=0 YAW=64
#exec MESH SEQUENCE MESH=SquidTail4 SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=SquidTail4 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jgsquid  FILE=MODELS\g_squid.PCX GROUP=Skins 
#exec MESHMAP SCALE MESHMAP=SquidTail4 X=0.09 Y=0.09 Z=0.18
#exec MESHMAP SETTEXTURE MESHMAP=SquidTail4 NUM=1 TEXTURE=Jgsquid

#exec MESH IMPORT MESH=SquidTail5 ANIVFILE=MODELS\g_sqd5_a.3D DATAFILE=MODELS\g_sqd5_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SquidTail5 X=0 Y=0 Z=0 YAW=64
#exec MESH SEQUENCE MESH=SquidTail5 SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=SquidTail5 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jgsquid  FILE=MODELS\g_squid.PCX GROUP=Skins 
#exec MESHMAP SCALE MESHMAP=SquidTail5 X=0.09 Y=0.09 Z=0.18
#exec MESHMAP SETTEXTURE MESHMAP=SquidTail5 NUM=1 TEXTURE=Jgsquid

defaultproperties
{
     bodyparts(0)=LodMesh'UnrealI.SquidBody'
     bodyparts(1)=LodMesh'UnrealI.SquidPart'
     bodyparts(2)=LodMesh'UnrealI.SquidPart'
     bodyparts(3)=LodMesh'UnrealI.SquidTail'
     bodyparts(4)=LodMesh'UnrealI.SquidTail2'
     bodyparts(5)=LodMesh'UnrealI.SquidTail3'
     bodyparts(6)=LodMesh'UnrealI.SquidTail4'
     bodyparts(7)=LodMesh'UnrealI.SquidTail5'
     AnimSequence=Dead1
     Mesh=LodMesh'UnrealI.Squid1'
     CollisionRadius=36.000000
     CollisionHeight=40.000000
     Mass=200.000000
}

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Class file time: za 22-4-2006 13:27:50.000 - Creation time: za 22-4-2006 13:29:30.734 - Created with UnCodeX