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UnrealI.SkaarjBerserker


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//=============================================================================
// SkaarjBerserker.
//=============================================================================
class SkaarjBerserker extends SkaarjWarrior;

#exec TEXTURE IMPORT NAME=Skaarjw2 FILE=MODELS\Skar1.PCX GROUP=Skins 

function WhatToDoNext(name LikelyState, name LikelyLabel)
{
    local Pawn aPawn;

    aPawn = Level.PawnList;
    while ( aPawn != None )
    {
        if ( (aPawn.IsA('PlayerPawn') || aPawn.IsA('ScriptedPawn'))
            && (VSize(Location - aPawn.Location) < 500)
            && CanSee(aPawn) )
        {
            if ( SetEnemy(aPawn) )
            {
                GotoState('Attacking');
                return;
            }
        }
        aPawn = aPawn.nextPawn;
    }
    
    Super.WhatToDoNext(LikelyState, LikelyLabel);
}   

function eAttitude AttitudeToCreature(Pawn Other)
{
    if ( Other.IsA('ScriptedPawn') && !Other.IsA('Pupae') )
        return ATTITUDE_Hate;
    else
        return ATTITUDE_Ignore;
}

defaultproperties
{
     LungeDamage=40
     SpinDamage=40
     ClawDamage=20
     VoicePitch=0.300000
     Aggressiveness=0.800000
     Health=320
     Skill=1.000000
     CombatStyle=1.000000
     Skin=Texture'UnrealI.Skins.Skaarjw2'
     DrawScale=1.200000
     Fatness=150
     CollisionHeight=56.000000
     Mass=180.000000
     Buoyancy=180.000000
     RotationRate=(Yaw=50000)
}

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Class file time: za 22-4-2006 13:27:50.000 - Creation time: za 22-4-2006 13:29:30.203 - Created with UnCodeX