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//============================================================================= // RifleRound. //============================================================================= class RifleRound extends RifleAmmo; #exec MESH IMPORT MESH=RifleRoundM ANIVFILE=MODELS\rifles_a.3D DATAFILE=MODELS\rifles_d.3D LODSTYLE=10 #exec MESH ORIGIN MESH=RifleRoundM X=0 Y=-200 Z=0 YAW=0 #exec MESH SEQUENCE MESH=RifleRoundM SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=RifleR1 FILE=MODELS\rifles.PCX GROUP="Skins" #exec MESHMAP SCALE MESHMAP=RifleRoundM X=0.02 Y=0.02 Z=0.04 #exec MESHMAP SETTEXTURE MESHMAP=RifleRoundM NUM=1 TEXTURE=RifleR1 defaultproperties { AmmoAmount=1 ParentAmmo=Class'UnrealI.RifleAmmo' PickupMessage="You got a Rifle Round." PickupViewMesh=LodMesh'UnrealI.RifleRoundM' Mesh=LodMesh'UnrealI.RifleRoundM' CollisionRadius=5.000000 CollisionHeight=15.000000 } |
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