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UnrealI.MercCarcass


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//=============================================================================
// MercCarcass.
//=============================================================================
class MercCarcass extends CreatureCarcass;

#exec MESH IMPORT MESH=MercArm ANIVFILE=MODELS\g_merca_a.3D DATAFILE=MODELS\g_merca_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=MercArm X=0 Y=0 Z=0 YAW=64
#exec MESH SEQUENCE MESH=MercArm SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=MercArm SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jmerce1  FILE=MODELS\g_merc1.PCX GROUP=Skins 
#exec MESHMAP SCALE MESHMAP=MercArm X=0.09 Y=0.09 Z=0.18
#exec MESHMAP SETTEXTURE MESHMAP=MercArm NUM=1 TEXTURE=Jmerce1

#exec MESH IMPORT MESH=MercFoot ANIVFILE=MODELS\g_mercf_a.3D DATAFILE=MODELS\g_mercf_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=MercFoot X=0 Y=0 Z=0 YAW=64
#exec MESH SEQUENCE MESH=MercFoot SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=MercFoot SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jmerce1  FILE=MODELS\g_merc1.PCX GROUP=Skins 
#exec MESHMAP SCALE MESHMAP=MercFoot X=0.09 Y=0.09 Z=0.18
#exec MESHMAP SETTEXTURE MESHMAP=MercFoot NUM=1 TEXTURE=Jmerce1

#exec MESH IMPORT MESH=MercGun ANIVFILE=MODELS\g_mercg_a.3D DATAFILE=MODELS\g_mercg_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=MercGun X=0 Y=0 Z=0 YAW=64
#exec MESH SEQUENCE MESH=MercGun SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=MercGun SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jmerce1  FILE=MODELS\g_merc1.PCX GROUP=Skins 
#exec MESHMAP SCALE MESHMAP=MercGun X=0.09 Y=0.09 Z=0.18
#exec MESHMAP SETTEXTURE MESHMAP=MercGun NUM=1 TEXTURE=Jmerce1

#exec MESH IMPORT MESH=MercHead ANIVFILE=MODELS\g_merch_a.3D DATAFILE=MODELS\g_merch_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=MercHead X=0 Y=0 Z=0 YAW=64
#exec MESH SEQUENCE MESH=MercHead SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=MercHead SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jmerce2  FILE=MODELS\g_merc2.PCX GROUP=Skins 
#exec MESHMAP SCALE MESHMAP=MercHead X=0.09 Y=0.09 Z=0.18
#exec MESHMAP SETTEXTURE MESHMAP=MercHead NUM=1 TEXTURE=Jmerce2

#exec MESH IMPORT MESH=MercLeg ANIVFILE=MODELS\g_mercl_a.3D DATAFILE=MODELS\g_mercl_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=MercLeg X=0 Y=0 Z=0 YAW=64
#exec MESH SEQUENCE MESH=MercLeg SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=MercLeg SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jmerce2  FILE=MODELS\g_merc2.PCX GROUP=Skins 
#exec MESHMAP SCALE MESHMAP=MercLeg X=0.09 Y=0.09 Z=0.18
#exec MESHMAP SETTEXTURE MESHMAP=MercLeg NUM=1 TEXTURE=Jmerce2

#exec MESH IMPORT MESH=MercPart ANIVFILE=MODELS\g_mercp_a.3D DATAFILE=MODELS\g_mercp_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=MercPart X=0 Y=0 Z=0 YAW=64
#exec MESH SEQUENCE MESH=MercPart SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=MercPart SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jmerce2  FILE=MODELS\g_merc2.PCX GROUP=Skins 
#exec MESHMAP SCALE MESHMAP=MercPart X=0.09 Y=0.09 Z=0.18
#exec MESHMAP SETTEXTURE MESHMAP=MercPart NUM=1 TEXTURE=Jmerce2

#exec AUDIO IMPORT FILE="Sounds\Mercenary\thump1a.WAV" NAME="thumpmr" GROUP="Mercenary"

function ForceMeshToExist()
{
    //never called
    Spawn(class 'Mercenary');
}

static simulated function bool AllowChunk(int N, name A)
{
    if ( (A == 'Dead5') && (N == 5) )
        return false;

    return true;
}

defaultproperties
{
     bodyparts(0)=LodMesh'UnrealI.MercLeg'
     bodyparts(1)=LodMesh'UnrealI.MercPart'
     bodyparts(2)=LodMesh'UnrealI.MercGun'
     bodyparts(3)=LodMesh'UnrealI.MercPart'
     bodyparts(4)=LodMesh'UnrealI.MercLeg'
     bodyparts(5)=LodMesh'UnrealI.MercHead'
     ZOffset(1)=0.000000
     ZOffset(4)=-0.500000
     ZOffset(5)=-0.500000
     bGreenBlood=True
     LandedSound=Sound'UnrealI.Mercenary.thumpmr'
     AnimSequence=Death
     Mesh=LodMesh'UnrealI.Merc'
     CollisionRadius=35.000000
     CollisionHeight=48.000000
     Mass=150.000000
     Buoyancy=140.000000
}

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Class file time: za 22-4-2006 13:27:50.000 - Creation time: za 22-4-2006 13:29:29.062 - Created with UnCodeX