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//============================================================================= // Lamp1. //============================================================================= class Lamp1 extends Decoration; #exec MESH IMPORT MESH=Lamp1M ANIVFILE=MODELS\lamp1_a.3D DATAFILE=MODELS\lamp1_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=Lamp1M X=0 Y=0 Z=0 YAW=64 #exec MESH SEQUENCE MESH=lamp1M SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=lamp1M SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JLamp11 FILE=MODELS\lamp1.PCX GROUP=Skins FLAGS=2 #exec MESHMAP SCALE MESHMAP=lamp1M X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=lamp1M NUM=1 TEXTURE=Jlamp11 TLOD=10 defaultproperties { DrawType=DT_Mesh Mesh=LodMesh'UnrealI.Lamp1M' CollisionRadius=16.000000 CollisionHeight=76.000000 bCollideActors=True bCollideWorld=True } |
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