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class UMenuSaveGameWindow extends UMenuFramedWindow; function Created() { bStatusBar = False; bSizable = False; Super.Created(); if (Root.WinWidth < 640) { SetSize(280, 200); //UG 220, 200 //UMenuLoadGameClientWindow(ClientArea).SetScrollable(true); } else { SetSize(280, 440); //UG 220, 340 } WinLeft = Root.WinWidth/2 - WinWidth/2; WinTop = Root.WinHeight/2 - WinHeight/2; } defaultproperties { ClientClass=Class'UMenu.UMenuSaveGameScrollClient' WindowTitle="Save Game" } |
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