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class UMenuPlayerClientWindow extends UMenuDialogClientWindow; var UWindowHSplitter Splitter; var class<UWindowWindow> PlayerSetupClass; function Created() { Super.Created(); Splitter = UWindowHSplitter(CreateWindow(class'UWindowHSplitter', 0, 0, WinWidth, WinHeight)); Splitter.RightClientWindow = UMenuPlayerMeshClient(Splitter.CreateWindow(class'UMenuPlayerMeshClient', 0, 0, 100, 100)); Splitter.LeftClientWindow = Splitter.CreateWindow(PlayerSetupClass, 0, 0, 100, 100, OwnerWindow); Splitter.bRightGrow = True; Splitter.SplitPos = 240; // Splitter.MinWinWidth = 300; } function Resized() { Super.Resized(); Splitter.SetSize(WinWidth, WinHeight); } defaultproperties { PlayerSetupClass=Class'UMenu.UMenuPlayerSetupScrollClient' } |
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