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class UMenuOptionsMenu extends UWindowPulldownMenu; var UWindowPulldownMenuItem Preferences, Prioritize, Desktop, Advanced, Player; var localized string PreferencesName; var localized string PreferencesHelp; var localized string PrioritizeName; var localized string PrioritizeHelp; var localized string DesktopName; var localized string DesktopHelp; var localized string PlayerMenuName; var localized string PlayerMenuHelp; var Class<UWindowWindow> PlayerWindowClass; var class<UWindowWindow> WeaponPriorityWindowClass; function Created() { Super.Created(); Preferences = AddMenuItem(PreferencesName, None); Player = AddMenuItem(PlayerMenuName, None); Prioritize = AddMenuItem(PrioritizeName, None); AddMenuItem("-", None); Desktop = AddMenuItem(DesktopName, None); Desktop.bChecked = Root.Console.ShowDesktop; } function UWindowWindow PlayerSetup() { return Root.CreateWindow(PlayerWindowClass, 100, 100, 200, 200, Self, True); } function ShowPreferences(optional bool bNetworkSettings) { local UMenuOptionsWindow O; O = UMenuOptionsWindow(Root.CreateWindow(Class'UMenuOptionsWindow', 100, 100, 200, 200, Self, True)); if(bNetworkSettings) UMenuOptionsClientWindow(O.ClientArea).ShowNetworkTab(); } function ExecuteItem(UWindowPulldownMenuItem I) { switch (I) { case Preferences: ShowPreferences(); break; case Prioritize: // Create prioritize weapons dialog. Root.CreateWindow(WeaponPriorityWindowClass, 100, 100, 200, 200, Self, True); break; case Desktop: // Toggle show desktop. Desktop.bChecked = !Desktop.bChecked; Root.Console.ShowDesktop = !Root.Console.ShowDesktop; Root.Console.bNoDrawWorld = Root.Console.ShowDesktop; Root.Console.SaveConfig(); break; case Player: // Create player dialog. PlayerSetup(); break; } Super.ExecuteItem(I); } function Select(UWindowPulldownMenuItem I) { switch (I) { case Preferences: UMenuMenuBar(GetMenuBar()).SetHelp(PreferencesHelp); break; case Prioritize: UMenuMenuBar(GetMenuBar()).SetHelp(PrioritizeHelp); break; case Desktop: UMenuMenuBar(GetMenuBar()).SetHelp(DesktopHelp); break; case Player: UMenuMenuBar(GetMenuBar()).SetHelp(PlayerMenuHelp); break; } Super.Select(I); } defaultproperties { PreferencesName="P&references" PreferencesHelp="Change your game options, audio and video setup, HUD configuration, controls and other options." PrioritizeName="&Weapons" PrioritizeHelp="Change your weapon priority, view and set weapon options." DesktopName="Show &Desktop" DesktopHelp="Toggle between showing your game behind the menus, or the desktop logo." PlayerMenuName="&Player Setup" PlayerMenuHelp="Configure your player setup for multiplayer and botmatch gaming." PlayerWindowClass=Class'UMenu.UMenuPlayerWindow' WeaponPriorityWindowClass=Class'UMenu.UMenuWeaponPriorityWindow' } |
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