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UMenu.UMenuOptionsMenu


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class UMenuOptionsMenu extends UWindowPulldownMenu;

var UWindowPulldownMenuItem Preferences, Prioritize, Desktop, Advanced, Player;

var localized string PreferencesName;
var localized string PreferencesHelp;
var localized string PrioritizeName;
var localized string PrioritizeHelp;
var localized string DesktopName;
var localized string DesktopHelp;
var localized string PlayerMenuName;
var localized string PlayerMenuHelp;

var Class<UWindowWindow> PlayerWindowClass;
var class<UWindowWindow> WeaponPriorityWindowClass;

function Created()
{
    Super.Created();

    Preferences = AddMenuItem(PreferencesName, None);
    Player = AddMenuItem(PlayerMenuName, None);
    Prioritize = AddMenuItem(PrioritizeName, None);

    AddMenuItem("-", None);

    Desktop = AddMenuItem(DesktopName, None);
    Desktop.bChecked = Root.Console.ShowDesktop;
}

function UWindowWindow PlayerSetup()
{
    return Root.CreateWindow(PlayerWindowClass, 100, 100, 200, 200, Self, True);
}

function ShowPreferences(optional bool bNetworkSettings)
{
    local UMenuOptionsWindow O;

    O = UMenuOptionsWindow(Root.CreateWindow(Class'UMenuOptionsWindow', 100, 100, 200, 200, Self, True));
    if(bNetworkSettings)
        UMenuOptionsClientWindow(O.ClientArea).ShowNetworkTab();
}

function ExecuteItem(UWindowPulldownMenuItem I) 
{
    switch (I)
    {
    case Preferences:
        ShowPreferences();
        break;
    case Prioritize:
        // Create prioritize weapons dialog.
        Root.CreateWindow(WeaponPriorityWindowClass, 100, 100, 200, 200, Self, True);
        break;
    case Desktop:
        // Toggle show desktop.
        Desktop.bChecked = !Desktop.bChecked;
        Root.Console.ShowDesktop = !Root.Console.ShowDesktop;
        Root.Console.bNoDrawWorld = Root.Console.ShowDesktop;
        Root.Console.SaveConfig();
        break;
    case Player:
        // Create player dialog.
        PlayerSetup();
        break;
    }

    Super.ExecuteItem(I);
}

function Select(UWindowPulldownMenuItem I) 
{
    switch (I)
    {
    case Preferences:
        UMenuMenuBar(GetMenuBar()).SetHelp(PreferencesHelp);
        break;
    case Prioritize:
        UMenuMenuBar(GetMenuBar()).SetHelp(PrioritizeHelp);
        break;
    case Desktop:
        UMenuMenuBar(GetMenuBar()).SetHelp(DesktopHelp);
        break;
    case Player:
        UMenuMenuBar(GetMenuBar()).SetHelp(PlayerMenuHelp);
        break;
    }

    Super.Select(I);
}

defaultproperties
{
     PreferencesName="P&references"
     PreferencesHelp="Change your game options, audio and video setup, HUD configuration, controls and other options."
     PrioritizeName="&Weapons"
     PrioritizeHelp="Change your weapon priority, view and set weapon options."
     DesktopName="Show &Desktop"
     DesktopHelp="Toggle between showing your game behind the menus, or the desktop logo."
     PlayerMenuName="&Player Setup"
     PlayerMenuHelp="Configure your player setup for multiplayer and botmatch gaming."
     PlayerWindowClass=Class'UMenu.UMenuPlayerWindow'
     WeaponPriorityWindowClass=Class'UMenu.UMenuWeaponPriorityWindow'
}

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Class file time: za 22-4-2006 13:27:50.000 - Creation time: za 22-4-2006 13:29:32.468 - Created with UnCodeX