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class UMenuGameMenu extends UWindowPulldownMenu; var UWindowPulldownMenuItem NewGame, Load, Save, GameOptions, Botmatch, Quit; var localized string NewGameName; var localized string NewGameHelp; var localized string LoadName; var localized string LoadHelp; var localized string SaveName; var localized string SaveHelp; var localized string BotmatchName; var localized string BotmatchHelp; var localized string QuitName; var localized string QuitHelp; var localized string QuitTitle; var localized string QuitText; var UWindowMessageBox ConfirmQuit; function Created() { Super.Created(); // Add menu items. NewGame = AddMenuItem(NewGameName, None); Load = AddMenuItem(LoadName, None); Save = AddMenuItem(SaveName, None); AddMenuItem("-", None); Botmatch = AddMenuItem(BotmatchName, None); AddMenuItem("-", None); Quit = AddMenuItem(QuitName, None); } function MessageBoxDone(UWindowMessageBox W, MessageBoxResult Result) { if(W == ConfirmQuit && Result == MR_Yes) Root.QuitGame(); } function ExecuteItem(UWindowPulldownMenuItem I) { switch(I) { case NewGame: // Create new game dialog. Root.CreateWindow(class'UMenuNewGameWindow', 100, 100, 200, 200, Self, True); break; case Load: // Create load game dialog. Root.CreateWindow(class'UMenuLoadGameWindow', 100, 100, 200, 200, Self, True); break; case Save: // Create save game dialog. Root.CreateWindow(class'UMenuSaveGameWindow', 100, 100, 200, 200, Self, True); break; case Botmatch: // Create botmatch dialog. Root.CreateWindow(class'UMenuBotmatchWindow', 100, 100, 200, 200, Self, True); break; case Quit: ConfirmQuit = MessageBox(QuitTitle, QuitText, MB_YesNo, MR_No, MR_Yes); break; } Super.ExecuteItem(I); } function Select(UWindowPulldownMenuItem I) { switch(I) { case NewGame: UMenuMenuBar(GetMenuBar()).SetHelp(NewGameHelp); return; case Load: UMenuMenuBar(GetMenuBar()).SetHelp(LoadHelp); break; case Save: UMenuMenuBar(GetMenuBar()).SetHelp(SaveHelp); break; case Botmatch: UMenuMenuBar(GetMenuBar()).SetHelp(BotmatchHelp); break; case Quit: UMenuMenuBar(GetMenuBar()).SetHelp(QuitHelp); break; } Super.Select(I); } defaultproperties { NewGameName="&New" NewGameHelp="Select to setup a new single player game of Unreal." LoadName="&Load" LoadHelp="Select to load a previously saved game." SaveName="&Save" SaveHelp="Select to save your current game." BotmatchName="&Botmatch" BotmatchHelp="Select to begin a game of Botmatch: Deathmatch with Bots!" QuitName="&Quit" QuitHelp="Select to save preferences and exit Unreal." QuitTitle="Confirm Quit" QuitText="Are you sure you want to Quit?" } |
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