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class MeshActor extends Info; var UMenuPlayerMeshClient NotifyClient; function AnimEnd() { NotifyClient.AnimEnd(Self); } defaultproperties { bHidden=False Physics=PHYS_Rotating RemoteRole=ROLE_None DrawType=DT_Mesh DrawScale=0.100000 AmbientGlow=255 bUnlit=True bOnlyOwnerSee=True bAlwaysTick=True CollisionRadius=0.000000 CollisionHeight=0.000000 } |
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