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UMenu.MeshActor


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class MeshActor extends Info;

var UMenuPlayerMeshClient NotifyClient;

function AnimEnd()
{
    NotifyClient.AnimEnd(Self);
}

defaultproperties
{
     bHidden=False
     Physics=PHYS_Rotating
     RemoteRole=ROLE_None
     DrawType=DT_Mesh
     DrawScale=0.100000
     AmbientGlow=255
     bUnlit=True
     bOnlyOwnerSee=True
     bAlwaysTick=True
     CollisionRadius=0.000000
     CollisionHeight=0.000000
}

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Class file time: za 22-4-2006 13:27:50.000 - Creation time: za 22-4-2006 13:29:29.109 - Created with UnCodeX