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UBrowser.UBrowserBufferedTcpLink


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//=============================================================================
// UBrowserBufferedTcpLink
//=============================================================================
class UBrowserBufferedTcpLink extends TcpLink;

var byte            InputBuffer[1024];
var byte            OutputBuffer[1024];

var int             InputBufferHead;
var int             InputBufferTail;

var int             OutputBufferHead;
var int             OutputBufferTail;

var string          OutputQueue;
var int             OutputQueueLen;

var string          InputQueue;
var int             InputQueueLen;

var bool            bEOF;

var string          CRLF;
var string          CR;
var string          LF;

var bool            bWaiting;
var float           WaitTimeoutTime;
var string          WaitingFor;
var int             WaitForCountChars;      // if we're waiting for X bytes
var string          WaitResult;
var int             WaitMatchData;

function ResetBuffer()
{
    OutputQueueLen = 0;
    InputQueueLen = 0;
    InputBufferHead = 0;
    InputBufferTail = 0;
    OutputBufferHead = 0;
    OutputBufferTail = 0;
    bWaiting = false;
    CRLF = Chr(10)$Chr(13);
    CR = Chr(13);
    LF = Chr(10);
    bEOF = False;
    LinkMode = MODE_Line;
    ReceiveMode = RMODE_Manual;
}


function WaitFor(string What, float TimeOut, int MatchData)
{
    bWaiting = True;
    WaitingFor = What;
    WaitForCountChars = 0;
    WaitTimeoutTime = Level.TimeSeconds + TimeOut;
    WaitMatchData = MatchData;
    WaitResult = "";
}

function WaitForCount(int Count, float TimeOut, int MatchData)
{
    bWaiting = True;
    WaitingFor = "";
    WaitForCountChars = Count;
    WaitTimeoutTime = Level.TimeSeconds + TimeOut;
    WaitMatchData = MatchData;
    WaitResult = "";
}

function GotMatch(int MatchData)
{
    // called when a match happens	
}

function GotMatchTimeout(int MatchData)
{
    // when a match times out
}


function string ParseDelimited(string Text, string Delimiter, int Count, optional bool bToEndOfLine)
{
    local string Result;
    local int Found, i;
    local string s;

    Result = "";    
    Found = 1;
    
    for(i=0;i<Len(Text);i++)
    {
        s = Mid(Text, i, 1);
        if(InStr(Delimiter, s) != -1)
        {
            if(Found == Count)
            {
                if(bToEndOfLine)
                    return Result$Mid(Text, i);
                else
                    return Result;
            }

            Found++;            
        }
        else
        {
            if(Found >= Count)
                Result = Result $ s;
        }
    }
    
    return Result;
}

function bool SendEOF()
{
    local int NewTail;

    NewTail = OutputBufferTail;
    NewTail = (NewTail + 1) % 1024;
    if(NewTail == OutputBufferHead)
    {
        Log(Name$" - Output buffer overrun");
        return False;
    }
    OutputBuffer[OutputBufferTail] = 0;
    OutputBufferTail = NewTail;
    
    return True;
}

// Read an individual character, returns 0 if no characters waiting
function int ReadChar()
{
    local int c;
    if(InputBufferHead == InputBufferTail) return 0;

    c = InputBuffer[InputBufferHead];
    InputBufferHead = (InputBufferHead + 1) % 1024;

    return c;
}


// Take a look at the next waiting character, return 0 if no characters waiting
function int PeekChar()
{
    if(InputBufferHead == InputBufferTail) return 0;
    return InputBuffer[InputBufferHead];
}

function bool ReadBufferedLine(out string Text)
{
    local int NewHead;

    Text = "";
    
    NewHead = InputBufferHead;
    while(NewHead != InputBufferTail)
    {
        if(InputBuffer[NewHead] == 13)
        {
            // it's an Enter
            NewHead = (NewHead + 1) % 1024;
            if(NewHead != InputBufferTail)
            {
                if(InputBuffer[NewHead] == 10)
                {
                    // Eat a linefeed
                    NewHead = (NewHead + 1) % 1024;
                }
            }
            InputBufferHead = NewHead;
            return True;
        }
        
        Text = Text $ Chr(InputBuffer[NewHead]);
        NewHead = (NewHead + 1) % 1024;
    }

    return False;

}

function bool SendBufferedData(string Text) 
{
    local int intLength;
    local int i;
    local int NewTail;
    
    //Log("Sending: "$Text$".");
    
    intLength = Len(Text);

    for(i=0;i<intLength;i++) 
    {
        NewTail = OutputBufferTail;
        NewTail = (NewTail + 1) % 1024;
        if(NewTail == OutputBufferHead)
        {
            Log(Name$" - Output buffer overrun");
            return False;
        }
        OutputBuffer[OutputBufferTail] = Asc(Mid(Text, i, 1));
        OutputBufferTail = NewTail;
    }

    return True;
}

// DoQueueIO is intended to be called from Tick();
function DoBufferQueueIO() 
{
    local int i;
    local int NewTail;
    local int NewHead;
    local int BytesSent;
    local byte ch;

    while(bWaiting)
    {
        if(Level.TimeSeconds > WaitTimeoutTime)
        {
            bWaiting = False;
            GotMatchTimeout(WaitMatchData);
        }
        ch = ReadChar();
        while(ch != 0 && bWaiting)
        {
            WaitResult = WaitResult $ Chr(ch);

            if(WaitForCountChars > 0)
            {
                if(Len(WaitResult) == WaitForCountChars)
                {
                    // Match
                    bWaiting = False;
                    GotMatch(WaitMatchData);
                    break;
                }
            }
            else
            {
                if(InStr(WaitResult, WaitingFor) != -1 || (WaitingFor == CR && InStr(WaitResult, LF) != -1) )
                {
                    // Match
                    bWaiting = False;
                    GotMatch(WaitMatchData);
                    break;
                }
            }
            ch = ReadChar();
        }
        if(ch == 0)
            break;
    }

    if(IsConnected())
    {
        // Output data
        OutputQueueLen = 0;
        OutputQueue = "";
        NewHead = OutputBufferHead;
        while((OutputQueueLen < 255) && (NewHead != OutputBufferTail))
        {
            // put some more stuff in the output queue
            if(OutputBuffer[NewHead] != 0)
            {
                OutputQueue = OutputQueue $ Chr(OutputBuffer[NewHead]);
                OutputQueueLen++;       
            }
            else
            {
                bEOF = True;
            }
            
            NewHead = (NewHead + 1) % 1024;
        }

        if(OutputQueueLen > 0)
        {
            BytesSent = SendText(OutputQueue $ "");
            OutputBufferHead = NewHead; //(OutputBufferHead + BytesSent) % 1024;
            //Log("Sent "$BytesSent$" bytes >>"$OutputQueue$"<<");
        }
    }

    // Now process any received data
    while((IsDataPending() && IsConnected()) || InputQueueLen>0) 
    {
        // if there's no data waiting since the last buffer-full
        if(InputQueueLen == 0) 
        {
            if(ReadText(InputQueue) > 0)
            {
                InputQueueLen=Len(InputQueue);
                //Log("ReadText: "$InputQueue);
            }
        }

        if(InputQueueLen > 0) 
        {
            for(i=0;i<Len(InputQueue);i++) 
            {
                NewTail = InputBufferTail;
                NewTail = (NewTail + 1) % 1024;
                if(NewTail == InputBufferHead)
                {
                    InputQueueLen = InputQueueLen - i;
                    InputQueue = Mid(InputQueue, i, InputQueueLen);
                    return;
                }

                InputBuffer[InputBufferTail] = Asc(Mid(InputQueue, i, 1));
                InputBufferTail = NewTail;
            }

            InputQueueLen = 0;
        }
        else 
        {
            break;
        }
    }
}

defaultproperties
{
}

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Class file time: za 22-4-2006 13:27:48.000 - Creation time: za 22-4-2006 13:29:31.609 - Created with UnCodeX