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Engine.Scout


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//=============================================================================
// Scout used for path generation.
//=============================================================================
class Scout extends Pawn
    native;

function PreBeginPlay()
{
    Destroy(); //scouts shouldn't exist during play
}

defaultproperties
{
     AccelRate=1.000000
     SightRadius=4100.000000
     CombatStyle=4363467783093056800000000.000000
     CollisionRadius=52.000000
     CollisionHeight=50.000000
     bCollideActors=False
     bCollideWorld=False
     bBlockActors=False
     bBlockPlayers=False
     bProjTarget=False
}

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Class file time: za 22-4-2006 13:27:48.000 - Creation time: za 22-4-2006 13:29:29.953 - Created with UnCodeX