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/* New in 227, allow custom modders easly set up a custom UWindow menu for their gametype. Warning: If you want keep your server/mod backwards compatible, do not use this feature then! Useage: Simply call function WindowConsole.SetCustomUMenu(<Your menu class>); and it will handle rest of it automatly. */ Class UWindowCustomMenu extends UWindowFramedWindow; function Created() { bStatusBar = False; bSizable = True; Super.Created(); MinWinWidth = 200; MinWinHeight = 100; SetSizePos(); } function SetSizePos() { SetSize(ParentWindow.WinWidth *0.6, ParentWindow.WinHeight*0.8); WinLeft = Root.WinWidth/2 - WinWidth/2; WinTop = Root.WinHeight/2 - WinHeight/2; } function ResolutionChanged(float W, float H) { SetSizePos(); Super.ResolutionChanged(W, H); } // Auto unloading this menu on mapchange: function NotifyBeforeLevelChange() { Super.NotifyBeforeLevelChange(); Close(); } defaultproperties { ClientClass=Class'UWindow.UWindowConsoleClientWindow' bLeaveOnscreen=True } |
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