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//============================================================================= // scout. //============================================================================= class scoutshp expands Decoration; defaultproperties { bStatic=False AnimSequence="crash" DrawType=DT_Mesh Mesh=LodMesh'UPak.Scout' CollisionRadius=132.000000 CollisionHeight=132.000000 bCollideActors=True bCollideWorld=True bBlockActors=True bBlockPlayers=True } |
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