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UPak.FrozenMesh


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//=============================================================================
// FrozenMesh.
//=============================================================================
class FrozenMesh expands Decoration;

var ShieldBeltEffect myEffect;

function PostBeginPlay()
{
	MyEffect = Spawn(class'UPakShieldEffect', Self,,Location, Rotation); 
	MyEffect.Mesh = Mesh;
	MyEffect.DrawScale = Drawscale;
	MyEffect.Fatness = 250;
}

defaultproperties
{
				bStatic=False
				bStasis=False
				AnimSequence="Dead"
				AnimFrame=0.900000
				DrawType=DT_Mesh
				Mesh=LodMesh'UnrealShare.Nali1'
				CollisionRadius=24.000000
				CollisionHeight=48.000000
				bCollideActors=True
				bCollideWorld=True
				bBlockActors=True
				bBlockPlayers=True
}

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Class file time: zo 11-11-2012 21:10:30.000 - Creation time: zo 11-11-2012 21:14:18.740 - Created with UnCodeX